Vehicle Madness – 7 Days to Die Mods (2024)

The original concept for Vehicle Madness started way back in the early days of A17 and now continues for 7 Days to Die in A21, Guppy handed over the reigns of the project to Ragsy in A18 to rework and develop further the visions they had for vehicle systems in the game.

About Vehicle Madness in A21

Features 67 drivable vehicles and 130 plus vehicle wreck variations for the ultimate variety and 46 repairable vehicles. Harvest wrecked vehicles to salvage the parts for crafting vehicles on the VM Workbench.

You will come across a variety of different types of vehicles in the world that may have repairable versions you can to fix up!

You can either find the ‘repairable version’ and fix it with the appropriate restoration tool or craft a vehicle on the VM Workbench with parts harvested from the vehicle wrecks in the world.

A vehicle restoration kit consists of the following parts that can be found in the world or crafted at appropriate levels on the Workbenches:

<ingredient name="Footpump" count="1"/><ingredient name="BatteryChargerUnit" count="1"/><ingredient name="VMToolRatchetSet" count="1"/><ingredient name="HotwireKit" count="1"/>

…and a specific tiered tool. Wrench for lower tier repairs, Ratchet for mid tier vehicles and Impact Hammer for High tier vehicles. Dont forget to take some fuel with you as you will need it for the repaired vehicle.

If you dont come across a vehicle you like you can still craft most of the vehicles by salvaging parts from vehicle wrecks such as:

  • Transmission (and damaged version)
  • Engine (and damaged version)
  • Seats (and damaged versions)
  • Carburetor (and damaged version)
  • Battery (and damaged version)
  • Alternator (and damaged version)
  • Chassis (and damaged version)
  • Body parts (doors, hood, trunk and Fender and bumper)
  • Full Vehicle Madness Style Wheels
  • Wheel Rims
  • Damaged wheels

If your vehicle becomes damaged during gameplay you can repair it as normal with the ‘vanilla repair kit’, dont forget to perk into ‘Grease Monkey’ to improve the repair kit percentages as vehicles take more damage in A21 after recent changes in vehicle code.

They have had to increase the levels of degredation in this version from what they had the A20 version (The A20 vehicle damage systems were intended to get people familiar with the direction TFP where going with vehicles in A21).

They have adopted a system where 2x Damaged Parts go towards making 1 good working part along with other smaller items in the recipes.

Tires that you find on the ground? They can be picked up! But, they are NOT WHEELS. You must find a wheel rim, these can be obtained by salvaging the vehicles in the world (you may be lucky and get full wheels and a wheel rim during salvage), or you can make a fully functional wheel by adding tire and wheel rim and using the air compressor tool in the Auto-Workbench. There are some full damaged wheels you can collect on the roads to make a full wheel using their 2x damaged = 1 good system.

To make the VM Auto-workbench you need to first be able to craft ‘normal workbenches’ as you will need one to build the full Auto workbench along with a car lift (craftable), a compressor and a ratchet set (craftable and lootable in world)… you can then, after learning how, assemble the various vehicle parts into the various assemblies to build your custom vehicle.

  • Car body assembly (requires a fully body kit)
  • Electrical subsystem assembly
  • Car engine assembly
  • Car Body Kit
  • Vehicle Madness wheel set

Vanilla vehicles can be crafted using the existing vanilla parts as before but on the VMWorkbench (Except bicycle and Minibike), they have left in vanilla items to maintain vanilla compatibility for other vehicle mods that do use vanillla resources as part of thier builds, vanilla parts however will not fit the custom vehicles system build method.

They recommend that you use a bigger backpack mod such as the ones by KhaineGB as there are many parts to collect.

Vehicle Madness – 7 Days to Die Mods (1)

Vehicle Madness – 7 Days to Die Mods (2)

Vehicle Madness – 7 Days to Die Mods (3)

Vehicle Madness – 7 Days to Die Mods (4)

Vehicle Madness – 7 Days to Die Mods (5)

Vehicle Madness – 7 Days to Die Mods (6)

The Vehicle Madness Current Team

  • Ragsy
  • ActiniumTiger

A special mention to the testers and thanks for the feedback and bug reports.

A21 Testers

  • Furious Ramsey and his ‘Rebirth Crew’.
  • Guppycur
  • bdubyah

7 Days Community Forum Testers

  • Khayotik
  • Vilesyde
  • Advisor69
  • Ryguy

Acknowledgements

Many thanks to the various modders and contributors helping them make Vehicle Madness better since Alpha 17, without whom this would not have been possible…

  • Guppycur – Original creator of VM and all round support on the development path so far.
  • Marcus – Sourcing a few hard to find vehicle models
  • Telric – Help on the buffs system in A20.
  • HaidrGna – Spawning system code in A19 and A20 and general support on development.
  • Mumpfy – ‘The Texture Guru’ for texture reworks for the MotoGuppy bike, NPC Mod van and the Ragsy n Tiger Van (plus his original texture work on A17 version).
  • Random Person – Texture work on the original VM in A17
  • Bdubyah – Donating the first wrecked vehicle pack for beta 1.1 thats still part of VM today and his support.
  • DUST2DEATH – Support feedback and original Development of VM in A17 with Guppycur and the original team. Also thanks to valdifer for the Spanish Translations for Vehicle Madness Beta 1.1 and Beta 2.0 feel free to take the current localizations and add more languages. Thanks also go to MikeyUK for adding the missing world entity localisation for Beta2.0 and some work improving Icons.
  • Magejosh – XML Checking and testing for A20
  • Éric Beaudoin – Vanilla vehicles donated to Vehicle Madness in A20 and A21 versions.

Changelog

Beta 3.0 From the Experimental Version

  1. Added localization for the ‘Vespa Restoration Tool’ as was missing!
  2. Corrected the M3A Truck, Oldmobile Car and the StationWagon localization description pointer text in Items.xml.
  3. Fix for Working stiffs Vehicle
  4. Fixed Interceptor Lights not working
  5. Fixed No Icons for some vehicle wrecks in creative menu
  6. Fixed Spiker r/h light off center
  7. Fixed Military Wheels Textures no AO
  8. Fixed Buggy 2 no brake light
  9. Added Brake lights to EMS vehicles.
  10. Fixed FairHaven Sedan – Indicator lights glowed in daytime
  11. Fixed various window textures blacked out in distance during fog durations.
  12. Fixed EVO Lancer headlights not aligned to body correctly
  13. Fixed Ambulance sellable to trader.
  14. Fixed Big Rig1 wreck texture.
  15. Fixed Orange EVO interior texture to bright
  16. SMX patch for VM updated to A21

No blocks altered so should be ok on existing save on a game restart.

Beta 3.0 Experimental

  1. Added more vehicles to the total (Including 3 new vanilla shuttle busses to vehicle pool). Total now is Lots (67)
  2. Vehicle spawning removed in this version as has become more problematic in later A20 versions and A21.
  3. In light of the above added repairable bicycle block to find for early game and you will spawn in game with a bicycle restoration tool.
  4. Added two small moped repairable blocks to spawns that can be restored if you collect the correct materials for the recipe and without any workbench requirements.
  5. Added TFP Motorcycle repairable block to spawns that can be restored if you collect the correct materials for the recipe and the Restoration tool can be made in at the vanilla workbench when you get the required player skill level.
  6. Added more vehicles to recipes
  7. Added more repairable vehicle options to the world (now at 46).
  8. Added additional seating via the mod option to a lot more of the vehicles in A21 (Seating Details in Entity Classes file).
  9. Changed name of ‘Repair tool’ to ‘Restoration Tool’ to avoid confusion with vanilla repair kit.
  10. Acid added to vehicle harvesting for Wasteland treasure perk as was missing in Beta2.0.
  11. Added electrical wire to vehicle harvesting as you are gonna need lots of it.
  12. All vehicles and wrecks have had a texture pass for the new A21 world lighting and unity updates to A21 physics and particle requirements.
  13. All Vehicle Madness xml’s updated to new A21 requirements.
  14. Added lots more vehicle wreck options inc 6 new vanilla wrecks for harvesting (4×4 and Motorcyle Wrecks all 3 stages) Total now 140 variants.
  15. Loot re-balance for new Alpha version (again loot amounts keeps changing per alpha point release so feedback appreciated).
  16. Workbench compressor and vehicle lift added to recipes and can be crafted along with rachet(Ratchet)set if you cant find them in loot.
  17. Removed the Tractor, Fire engine and forklift and replaced with new vehicles.
  18. Removed blacked out windows from many vehicles where possible and replaced with clear/transparent /scratched / dirty windows.
  19. Changed vehicle exit positions on a lot of vehicles to clear the body coliders on exit…
  20. Changed Physics on a few vehicles that were overly stiff suspensions and some have more roll on cornering e.g Big Vehicles.
  21. Fixed a few vehicle placing issues where wheels were in ground on place or vehicle too high.
  22. Recipe correction for battery charger, now requires a good battery and not a damaged one.
  23. Repairables can be harvested for parts and are no longer fixed ornaments in game if you dont repair them.

Beta 2.0

  1. Pushed a small fix to Gitlab today if you need it… no restart required just a vehicles xml seating change.
    1. Seating fix for Tactical Jeep.
    2. Passenger seat fix for Vanilla trucks (Mo Power, Working Stuffs and the Ambulance)
    3. Also updated the link for the SMX Compatibility patch for users who want to use Sirillions SMX.
  2. Fix for TFPMotorcycleRepairTool recipe.
  3. Added a compatibilty patch for Vehicle Madness for those that want to use the SMX custom hud and UI, many thanks to Sirillion for his help on the patch. Its on Ragsy’s private webspace at the moment… will push to his Gitlab at some point soon.
  4. Ragsy has pushed the update for the recipes to GitLab. No restart is required for this fix.
  5. Pushed a quick hotfix fix for the VM workbench UI.
  6. Added a lot more New Vehicles into the mix… bringing the total to 58 for ultimate variety.
  7. More wreck variations 80+.
  8. Added 30 + Repairable Vehicles that you can repair on roadside with special kits, dont forget to take some fuel with you.
  9. 20+ custom vehicles that may or may not spawn in the world with the luck of RWG.
  10. Crafting these new vehicles is still an option at the VM Workbench for those harder to find vehicles.
  11. New Vehicle Sounds applied for all vehicles.
  12. Loot overhaul inline with A20 system (as usual feedback much appreciated on this area).
  13. Their own particle systems for exhausts and vehicle damage.
  14. Reviewed and updated storage sizes and vehicle speeds
  15. Apocaliptic Style textures for the rustic used look
  16. Recipe changes for crafting to help with vanilla engine shortages in the original version.
  17. Added more deco stuff to collect on roads…
  18. More wrecks in world specifically on the country roads and reduced loot to balance out the numbers.
  19. Support for vehicle mods on all vehicles except the cosmetic option as these vehicles are all custom made textures. Some vehicles have seating mods but not all (example Military Truck has 8 fixed)
  20. Numerous of the the original vehicles have had brake lights added and some addition headlights where needed.
  21. Added a few decorative advertising boards to world… these can be harvested.
  22. Vanilla Vehicles now require the VM Vehicle WorkBench to build them except the minibike and bicycle.
  23. Revisited the vehicle damage scales on blocks… Targeted individual blocks now and adjusted some down and some more added… (like for instance vehicles ran into and stopped dead on mailboxes and cactus and so on.. vehicles will not destroy any wood on bridges anymore This system is going to be replaced with vehicles that have individual profiles at some point).
  24. Adjusted all vehicles to have lower degredation so when you hit 25% damage level particles are triggered… so be careful and try not too crash too much 🙂
  25. Reworked vehicle physics in-line with vanilla settings.
  26. Making gas is more expensive and requires more oil shale to craft your own gas.
  27. Some vehicles will attach parts/vehicles from player inventory when you get in them, Bicycle – Motorcycle – engines ect ect… these are only on the ‘Pickup style vehicles or open trucks but not all and is still WIP.
  28. Added recipes to make the ‘repair kit’ parts on a workbench if you dont find enough of them in the loot.
  29. Changed some stack sizes to help with looting vehicle parts if you do not wish to use the bigger back pack mods.

Beta 1.1

  1. Added various new wrecks created by bdubyah for the ultimate salvage variation (There is only 1 vanilla sedan in chain as required by some POI’s and all others are now custom).
  2. Tweaked some vehicle speeds and camera positions and some storage on the big vehicles
  3. Increased amount of wrecks on roads and in biomes to provide more resources.
  4. Experimental block damage changes
  5. Added Quad to world spawns and reduced spawns very slightly (feedback on this will be required as catering for server vs single player).
  6. Added compressor to EMS and Military loot options, increased probabilities in automotive and rare automotive loot as were too rare before.
  7. Removed damaged motorcyle part2 from spawn (will add more motorcycle variant wrecks at some point)

Important Notes

  • You are not allowed to extract and alter any of the assets in this mod in any way without first gaining permission, these assets must not be used in any venture that attempts to make money out of modding
  • This is an Overhaul mod in modlet form and is required on both Client and Server as with other mods that add new assets.
  • Overhaul Modders can use this modlet overhaul as a recommended add-on if you wish but leaving the core files of vehicle madness intact.
  • A brand new game save is required as this mod overhaul adds a lot of new blocks in the game and changes existing ones too! Failing to start a new save game will break your existing save so be warned up front!

DOWNLOAD Vehicle Madness (474 MB)
DOWNLOAD SMX UI Patch for Vehicle Madness (This patch is only needed if you run the SMX suite by Sirrilion) (3 KB)
DOWNLOAD Vehicle Madness French Localization by Rygastan (Décompressez le fichier, puis copiez le fichier de localisation dans le dossier de configuration de Vehicle Madness, puis autorisez le remplacement du fichier Localization.txt existant.) (9 KB)

The forum topic of the mod is here.

Credits: Ragsy 2145, ActiniumTiger

Vehicle Madness – 7 Days to Die Mods (2024)
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