Diablo IV Patch Notes (2024)

Table of Contents
Game Updates Bug Fixes Game Updates Bug Fixes Updates from the Public Test Realm Game Updates New Items Balance Updates Bug Fixes Bug Fixes Bug Fixes Game Updates Bug Fixes Bug Fixes Bug Fixes Accessibility Season of the Construct Gameplay Dungeons User Interface and User Experience Miscellaneous Bug Fixes Gameplay Gauntlet Stability Gameplay Updates Vampiric Powers Balance Updates General Barbarian Druid Necromancer Sorcerer Rogue The Seneschal User Interface and User Experience Player Profile Updates Miscellaneous Bug Fixes Gameplay User Interface and User Experience Miscellaneous Game Updates Uber Unique Crafting Miscellaneous Bug Fixes Accessibility Season of the Construct Lunar Awakening Gameplay User Interface and User Experience Miscellaneous Game Updates Season of the Construct Bug Fixes Accessibility Season of the Construct Gameplay Dungeons and Strongholds User Interface and User Experience Miscellaneous Game Updates Echo of Malphas The Seneschal Vaults and Arcane Tremors Bug Fixes Class Updates All Classes Barbarian Druid Necromancer Rogue Sorcerer Gameplay New Dungeon Rotation for Season of the Construct End-Game Activities Items Miscellaneous User Interface and User Experience Bug Fixes Accessibility Gameplay Barbarian Druid Necromancer Rogue Sorcerer User Interface and User Experience Quests and Dungeons Miscellaneous World of Warcraft®: The War Within™ Goes Live August 26! Diablo IV Patch Notes World of Warcraft®: The War Within™ Goes Live August 26! Call of Duty: Black Ops 6 pre-purchase benefits—What you need to know Black Ops 6 Reveal: Campaign, Multiplayer, and Zombies Prepare to Embody the Spiritborn – Pre-Purchase Vessel of Hatred Keeping the Cozy Competitive Vibe with Deshaawnn This Week in WoW: June 7, 2024 Hotfixes: June 6, 2024 The War Within Beta Test Now Live! Uncover the Secrets of Delves in The War Within Meet the Earthen, A New Playable Allied Race Take to the Skies with Skyriding Diablo Immortal Bug Fixes and Patch Notes for All Platforms Calling the Action in Overwatch Esports with CeeBee Warcraft Short Story: "The Goblin Way" The Dragonslayer Challenge and Cataclysm Arena Tournament are Here! Grab the Crusty Crawler Mount and Clamber Aboard This Week in WoW: May 31, 2024 Cataclysm Classic Raid Dungeons Now Live! Coming Together to Celebrate Pride

Diablo IV

Blizzard Entertainment

Diablo IV Patch Notes (1)

The Diablo IV team has been monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation™, or all platforms.

1.4.2 Build #54489 (PC) and #54444 (Console) - June 9, 2024

Game Updates

The Pit

  • The chance to receive a Stygian Stone on completion of the Pit has been increased.
    • Examples:
      • Tier 1: 5%
      • Tier 40: 10%
      • Tier 100: 18%
      • Tier 200: 30%
  • We have made the following adjustments to bosses in The Pit.
    • Adjusted the damage of boss powers and boss affixes to be more in-line with the difficulty of the dungeon leading up to the fight.
    • Reduced the frequency of boss affixes so they don't overlap.
    • The Tomb Lord Bone Wall boss affix now starts appearing from Pit tier 1.
      • Slightly reduced ability cooldown.
    • The Blood Bishop triple Shadow Line boss affix now starts appearing from Pit Tier 31.
      • Moderately increased cooldown.
    • Reduced the Airidah Wind Vortex boss affix to last 6 seconds, down from 8 seconds.
  • The selection for Pit Tier will now default to last completed Tier instead of highest available Tier.

General

  • Pre-purchase for our first expansion, Vessel of Hatred, is now live in-game. For more details, see here.
  • Pets are now available in-game. Aiding with Material and Item pick-up, a Quest is now available on log-in that grants a Pet upon completion.
  • Tempering Manuals on the ground now have their tooltip name reduced to start with "Manual" to quickly distinguish what the item is.
  • Duplicate or obsolete Tempering Manuals, manuals the player has already unlocked or has a higher rarity version of, will no longer drop.
  • Completing the Capstone Dungeon will now grant a Nightmare Dungeon Sigil.

Bug Fixes

Accessibility

  • Fixed multiple issues where the Screen Reader did not function properly for certain parts of the Tempering and Masterworking menus.
  • Fixed an issue where the Screen Reader did not announce the description for the Pit Obelisk.
  • Fixed an issue where the Screen Reader did not announce the tooltip for Viewing possible affixes.
  • Fixed an issue where the Screen Reader did not identify required World Tier values in crafting material tooltips.

User Experience and User Interface

  • Fixed an issue where linking certain Items in chat wouldn't display properly.
  • Fixed an issue where the Gauntlet score screen would display "You Have Ranked Up!" regardless of whether or not the player actually ranked up.
  • Fixed an issue where known Tempering Recipes of the same type were counting towards the total of all learned recipes, which could cause the total number of known recipes displayed to be more than the maximum.
  • Fixed an issue where the Reset Masterwork ranks window could not be closed with the Escape key.
  • Fixed an issue where the Greater Affix icon did not display in the trade window.
  • Fixed an issue where the number displayed for Thorns inherited by Minions was much higher than it actually was.
  • Fixed an issue where Withdraw-Only items from the Seasonal migration Stash could randomly appear directly into the player's Inventory.
  • Fixed an issue where icons for Greater Affixes and Masterworking did not appear when inspecting another player.
  • Fixed an issue where Controller navigation was inconsistent in the Stable menu.
  • Fixed an issue where additional monsters spawned during Boss encounters in The Pit would display as red dots on the minimap similar to monsters marked as objectives.
  • Fixed an issue where the effect denoting active Helltide in the map could malfunction if the player was in a dungeon when a new Helltide began.

Gameplay

  • Fixed an issue where the player's character could become invisible and uncontrollable in rare circ*mstances while Bloodmarked and Mounted.
  • Fixed an issue where the Cursed Chest event in Domhainne Tunnels could fail to complete if the last enemy was killed right as the timer expired.
  • Fixed an issue where the player could get stuck in the death screen if they were killed with 0 revives left in a Nightmare Dungeon while in a party.
  • Fixed an issue where the Mastery objective for the Rupture Dungeon Event could not be achieved.
  • Fixed an issue where triggers of the Elemental Surge Tempering affix could unintentionally break Stealth.
  • Fixed an issue where spawn points for the Blood Maiden were sometimes further away than intended.
  • Fixed an issue where you couldn’t interact with the Pit Obelisk after Resetting Dungeons.
  • Fixed an issue where Rare spawn monsters could still drop crafting materials, such as crushed beast bones and grave dust.
  • Fixed an issue where the Druid’s Bloodhowl did not benefit from the Bold Chieftain's Aspect when combined with Nighthowler's Aspect.
  • Fixed an issue where the visual effect for Upheaval when used with the Hellhammer did not match the damage's area of effect.
  • Fixed an issue where the Spider Caller could not spawn in Sirocco Caverns, which would block progression.
  • Fixed an issue where certain affixes were scaling in unintended ways.

    Developer’s Note: This change means the following affixes will now scale properly. For almost all of these, the issue applies only to the duration of the affix. Duration wasn't meant to scale, but it incorrectly scaled with upgrades through Masterworking. Any changes beyond that will be listed below.

    • Unique Affixes
      • Scoundrel's Kiss - +X% Attack Speed for 4 Seconds After Dodging an Attack.
      • Blood Artisan's Cuirass - +X% Damage for 4 Seconds After Picking up a Blood Orb.
      • Fists of Fate - Lucky Hit: Up to a 10% Chance to Gain X% Damage for 4 Seconds. (Both the Duration and Lucky Hit Chance are affected here).
      • The Grandfather - Ignores Durability Loss. This Affix can now no longer roll as a Greater Affix or be Upgraded via Masterworking.

    Developer’s Note: For the Grandfather specifically, any existing Grandfathers that had a Greater Affix or Masterworking roll consumed by the Indestructible Affix will be re-rolled.

    • Legacy Affixes
      • +X% Damage for 4 Seconds After Killing an Elite.
      • +X% Damage for 4 Seconds After Dodging an Attack.
    • Non-Legacy Version (e.g. Esu's Heirloom, Natural Motion Tempering Affix) - +X% Movement Speed for 4 Seconds After Killing an Elite.
    • Lucky Hit: Up to a X% Chance to Make Enemies Vulnerable for 2 Seconds.
  • Fixed an issue where resetting Masterworking on an item would not function properly if the item had been reset and the player logged out soon after.
  • Fixed an issue where Grigoire couldn't drop Twin Strikes.
  • Fixed an issue where targeted Unique items dropped from bosses (e.g. Fleshrender from Lord Zir or Ebonpiercer from Grigoire) couldn't drop with Greater affixes.

Miscellaneous

  • Fixed an issue where players lost Resplendent Sparks upon seasonal migration.

Developer’s Note: Players that lost Resplendent Sparks will have them restored when logging into an Eternal Character.

  • Fixed an issue where Barbarian could not craft Gurgling Heads at the Alchemist.
  • Fixed an issue where the rotating Fire beams during the Echo of Andariel fight could be invisible if VFX quality was set to low.
  • Various stability, visual, and performance fixes.
1.4.1 Build #54053 (PC, Xbox) and #53926 (PlayStation™) - May 28, 2024

Game Updates

  • The Enchanting window now explicitly informs you that you can't re-roll into a Greater Affix.
  • Hellborne enemies in Helltide now deal additional fire damage with their attacks.
  • Masterworking materials can now be directly transmuted instead of requiring the opening of a Materials Cache to receive them.
  • Once Masterworking is unlocked by one character, it is now always accessible on all characters across realms.
  • The Gold cost of Masterworking has been reduced.
    • Examples:
      • Ranks 1-4: Unchanged
      • Rank 5: reduced from 450,000 to 400,000
      • Rank 8: reduced from 1,000,000 to 800,000
      • Rank 12: reduced from 10,000,000 to 2,500,000

Developer’s Note: We want to make the main push for Masterworking to be focused on the acquisition of materials, and less focused on needing the Gold. We want to avoid the possibility of having the materials available, but needing to take extra time to collect the Gold.

  • The Armor cap is now displayed in the tooltip when hovering over Armor in character stats.
  • The surge damage from Sorcerer's Enhanced Charged bolts has been increased from 30% to 45%.

Developer’s Note: We investigated an issue where the surge from Enhanced Charged Bolts was happening too frequently when enemies were tightly stacked together, which caused performance issues. We also found that the surge damage was doing less damage than intended while the Piercing Static aspect was equipped. While fixing those two issues (see bug fixes below), it was decided that a 50% buff to the surge damage would compensate for reducing how often it procs when enemies are stacked together.

  • The drop rates for Scattered Prisms have been increased from multiple sources.
    • Treasure goblins now drop Scattered Prisms more often.
      • 15% Chance in World Tiers I and II
      • 25% Chance in World Tier III
      • 30% Chance in World Tier IV
    • World Bosses now always drop Scattered Prisms, and the amount they drop increases by World Tier.
      • World Tiers I and II: 1 Scattered Prism
      • World Tier III: 2 Scattered Prisms
      • World Tier IV: 3 Scattered Prisms
    • The Butcher will always drop a Scattered Prism on defeat.
  • Reworked item stat comparisons to be more intuitive when the same stat appears on an item multiple times, which most often occurs with tempered items.

Developer’s Note: Previously, if you compared an item’s stats and it had a value appear twice (such as Cooldown Reduction,) it would display those two different values individually. We have now updated this to combine those individual values to only display one value, making it easier to compare stats across items.

  • The Whisper bounty requirements for defeating Hellborne has been reduced from defeating 3 to defeating 1.

Developer’s Note: We've made this change to compensate for a bug fix that can be seen further down in the patch notes.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not properly announce supported item slot categories for Aspects in the Codex of Power.
  • Fixed an issue where the Screen Reader did not properly differentiate between locked and unlocked Tempering recipes.

User Interface and User Experience

  • Fixed an issue where Bloodmarked players could not send party invites to each other.
  • Fixed an issue where trading Gold to a player at the Gold cap would exit the trade without any feedback to the player.
  • Fixed multiple instances where Skill tooltips did not update after being affected by Sorcerer Enchantment effects or new affixes introduced with Tempering.
  • Fixed an issue where the tooltip for Tempering re-rolls was inconsistent.
  • Fixed an issue where the preview and comparison tooltip values for Tempered Amulets and Two-Handed weapons were inaccurate.
  • Fixed an issue where the way interacting with Tempering recipes was inconsistent between Keyboard and Mouse play and Controller play.
  • Fixed an issue where the Masterworking menu could become locked when switching World Tiers.
  • Fixed an issue where the icons for denoting levels of Masterworking on an item were inconsistent.
  • Fixed an issue where the Progress section on the Trials screen would fail to update when a new Class completes the Gauntlet for the first time on the same account.
  • Fixed an issue where several skills newly labeled as Core Skills, such as Kick and Firewall, would not come up when searching for Core Skills in the Skill tree.
  • Fixed an issue where saving changes in the Wardrobe by switching tabs would not reflect the changes.
  • Fixed an issue where Soudeh's dialogue was missing a line after defeating the Blood Maiden.
  • Fixed an issue where the visual size of Stun Grenades did not increase with the actual effect's size when using the Tempered Affix that increases their size.
  • Fixed an issue where the Greater Affix icon on an item overlapped with socketed Gems.
  • Fixed an issue where item stat comparisons were incorrect when one of the items involved in the comparison had two different sources of the same item stat. Now, multiple sources of the same stat will be condensed into a single value for item comparison purposes.
  • Fixed an issue where the tooltip for Veiled Crystals could be seen in the Replace Affix menu when enchanting an item.
  • Fixed an issue where stacks of Baneful Hearts did not display as multiple when on the ground.
  • Fixed an issue where a popup would mistakenly state that a new Pit tier had been unlocked when it had not actually unlocked.
  • Fixed an issue where the penalty timer applied to Mastery for dying in the Pit would still display even after the Mastery timer had expired.
  • Fixed an issue where tier 130 for The Pit in the Artificer's list was incorrectly labeled as 131.
  • Fixed an issue where Helltide Chests in World Tiers I and II took 3 seconds to open instead of 1.5 seconds.
  • Fixed an issue where Objective markers did not display on the map when the Confront Doomsayers whisper was active.
  • Fixed an issue where the button to start the Gauntlet did not display that it is unavailable during the rotation blackout period when it rotates each week.
  • Various miscellaneous fixes and quality-of-life improvements for the Tempering, Masterworking, and Codex of Power menus.
  • [PC Only] Fixed issues with NVIDIA DLSS Frame Generation, a setting available to players with NVIDIA 4000 series graphics cards, which was temporarily disabled due to stability issues. These issues have been fixed, and the setting has been re-enabled.

Gameplay

Helltide

  • Fixed an issue where Hellborne enemies that despawned after Player death would drop loot.
  • Fixed an issue where Helltide Zealots could spawn underground.
  • Fixed an issue where Screaming Hell Veins could be looted multiple times when in a party.
  • Fixed an issue where Aberrant Cinders did not reset when logging back in to an active Helltide with a character that previously had Cinders.
  • Fixed an issue where the damaging effect from Spires of Corruption did not match the visual effect.
  • Fixed an issue where Trembling Mass enemies could infinitely respawn.
  • Fixed an issue where enemies during the Waves of Darkness could engage and chase nearby Iron Wolves, which made earning mastery for the Event more difficult.
  • Fixed an issue where Hellborne Disciples spawned during a Blood Maiden Encounter counted towards the Cull Hellborne Whisper Objective.

Developer’s Note: The Hellborne Disciples that spawn while fighting the Blood Maiden do not count as Hellborne in other contexts, such as the fact they do not drop loot like normal Hellborne. This change is to ensure these enemies are treated consistently.

  • Fixed an issue where Threat progress could become permanently locked if the player exited Helltide while Threat was near zero.
  • Fixed an issue where Hellworms could sometimes leave behind invisible walls after disappearing.

The Pit

  • Fixed an issue where Orb beams from the Den Mother could damage players before they had been released.
  • Fixed an issue where you could only interact with the Pit Obelisk if you had Rune Shards in your inventory.
  • Fixed an issue where Runeshards could drop in World Tier III Nightmare Dungeons and from the Seething Abomination in the Fields of Hatred.

Skills and Class Mechanics

  • Fixed an issue where the surge damage from Enhanced Charged Bolts was exploding too often on enemies that were stacked together (as noted previously in Game Updates).
  • Fixed an issue where the surge damage from Enhanced Charged Bolts was doing less damage than intended when using the Piercing Static Aspect.
  • Fixed an issue where the Druid Spirit Boon Overload's damage was Physical Damage instead of Lightning damage.
  • Fixed an issue where the Aspect of the Alpha did not properly mark the Wolves skill as a Werewolf skill in-game.
  • Fixed an issue where Boulders orbiting the player from the Dolmen Stone Amulet could stop doing so indefinitely when destroyed by projectile-destroying entities, such as Suppressor Fields or monster-spawned walls.
  • Fixed an issue where Rapid Fire used with the Scoundrel's Kiss Unique Ring had a further range than intended, allowing enemies to be damaged and defeated off-screen.

General

  • Fixed an issue where walls spawned by Elites with the Waller Affix could be destroyed by other monsters coming into contact with them. Hell’s Legions care little when it comes to morality, but they do not mess around with keeping Walls up to code.
  • Fixed an issue where the Head Librarian in the Sunken Library could spawn behind the locked door, which would block progression.
  • Fixed an issue where items dropped in the Cathedral of Light had a higher level requirement than they should.
  • Fixed an issue where End Game bosses, i.e. Uber Duriel, could still drop gear that was lower than Rare quality.
  • Fixed an issue where End Game bosses were dealing more damage than intended in certain scenarios.
  • Fixed an issue where a Shrine could reset after you take a teleport out of a dungeon and then re-enter.
  • Fixed an issue where Cooldown Reduction granted by the following Tempering affixes was less for higher tier recipes.
    • Defensive
      • Frost Cage
      • Nature Magic Wall
      • Barbarian Strategy
    • Utility
      • Alchemist Control
      • Daze Control
    • Resource
      • Companion Efficiency
      • Weapon Mastery Efficiency
      • Subterfuge Efficiency
    • Fixed the debuff from the Beast in Ice boss fight persisting after death and stacking unintentionally.

Miscellaneous

  • Fixed an issue where the Blood Maiden’s Mantle Trophy cosmetic dropped by the Blood Maiden didn't function properly.
  • Fixed an issue where the Leave Dungeon animation would play but the actual portal would stop if the portal was started while moving.
  • Fixed an issue where Andariel's rotating laser was invisible when VFX quality was set to low.
  • Fixed an issue where taking a Town Portal right after killing the Blood Maiden during the Voice of the Night quest could block quest progression.
  • Fixed an issue where some Legacy items had their affixes re-rolled during Seasonal migration.

Developer’s Note: The intention of the change is that all stats on items should either be completely restored to what they were, or get the maximum stats if the previous values were unavailable.

  • Fixed an issue where killing Echo of Lilith did not reward a Resplendent Spark.

Developer’s Note: Anyone who has killed Echo of Lilith in any season will receive a Resplendent Spark this season. In future seasons, you will have to defeat her again to get one. This implementation is to retroactively reward players who have defeated Echo of Lilith this season, but did not receive a Resplendent Spark. For players that have yet to defeat Echo of Lilith this season, defeating her will still grant you a Resplendent Spark.

  • Various UI, visual, audio, stability, and performance improvements.
1.4.0c Build #53887 (All Platforms) - May 22, 2024

Bug Fixes

  • Fixed an issue where some players were timing out when initially logging into the game.
1.4.0b Build #53811 (All Platforms) - May 19, 2024

Game Updates

  • The amount of gold it costs to transmute Masterworking material caches has been significantly reduced.

Bug Fixes

  • Various performance and stability improvements.
1.4.0a Build #53695 (All Platforms) - May 16, 2024

User Interface and User Experience

  • NVIDIA DLSS Frame Generation, a setting available to players with NVIDIA 4000 series graphics cards, has been temporarily disabled due to stability issues. We are actively investigating a fix and will enable the feature once known crashes have been addressed.

Bug Fixes

  • Fixed an issue where Evade didn't function properly for players using full Keyboard controls.
  • Various updates to address performance and stability issues.
1.4.0 Build #53129 (All Platforms) - May 14, 2024

Updates from the Public Test Realm

Developer’s Note: We appreciate all the feedback our players provided us during our Public Test Realm for Season 4: Loot Reborn. The following section highlights key bug fixes and feedback adjustments.

Feature Updates

  • There is no longer a chance for Masterworking to fail.
  • The Masterwork animation has been removed for non-milestone Ranks (1-3, 5-7, etc).
  • The Tempering Result screen now shows the result affix, its roll, and the affix range.
  • Various UI improvements for the Tempering and Masterworking experiences.
  • Added multiple tiers of Masterworking Material caches that transmute far more materials than were previously available.
  • A visual indication has been added to the imprint UI which indicates which Legendary affixes are currently equipped.
  • You can now search the term ‘equip’ or ‘equipped’ within the Codex of Power to list currently equipped affixes.
  • We’ve added an inventory icon to indicate items that have at least one Greater Affix.
    • When items with Greater Affixes drop in-game, they will also have the same icon to indicate they possess a Greater Affix.

Helltide and The Pit

  • The Party member that spends the Runeshards to open the Pit gets 100% of the Masterworking materials, the rest of the party receives half the amount.
  • Artillery and Blast Wave shrines no longer spawn in the Pit.
  • Hellborne spawn chance in Helltide zones has been increased.
  • Baneful Heart drop rate has been adjusted to be more consistent.
  • Overall loot quality from the Blood Maiden has been improved.
    • Loot quality has also been improved for players that contribute materials to summon the Blood Maiden, as a contribution bonus reward.
  • Doomsayer variants, which used to drop a Chest of Doomsaying on defeat, will now drop the contents of a Doomsaying Chest on death with no additional Cinders cost.

Balance Adjustments

  • Many Tempering affixes that were either over-performing or under-performing have been adjusted to meet intended power levels.
  • The Tempering Affix for Maximum Size increase for various skills and effects, such as Dust Devils or Bone Spirit, is now capped at 100%.

Itemization Updates

For full details on Itemization including Legendary Aspects and the Codex of Power, Item Affixes, Greater Affixes, Tempering, Masterworking, please read our Season 4 blog here.

Here are some of the major items coming with Itemization updates:

  • Extracting an aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power.
  • Various item affixes have been updated and the overall pool of affixes has been condensed. Additionally, Greater Affixes have been introduced.
    • Appearing only on Ancestral Legendary and Unique items, these are more powerful (1.5x) versions of normal affixes.
    • Each item affix has a chance to be a Greater Affix in World Tier IV.
  • New Tempering and Masterworking Systems allow deeper customization of items and access to new affixes.
  • Legendary items dropped from enemy level 95+ are always 925 item power.
  • Unique Items can now drop earlier in the game:
    • World Tier III Unique Items now drop as non-Sacred in World Tier I and II.
    • World Tier IV Unique Items now drop as Sacred in World Tier III.
    • Uber Unique Items can start dropping from monster level 55, drops at 925 item power.
  • The Minimum levels required to equip Sacred and Ancestral items has been reduced.
    • Sacred: 35
    • Ancestral: 55

Note: Changes from the PTR have been highlighted in RED.

Game Updates

Accessibility

New Character Highlights

  • We have added an option to highlight NPC’s, characters and enemies found within Sanctuary to make them easier to distinguish against different environments.
    • Standard Highlight
      • Sets the in-game lighting to emphasize the dark and gritty world of Sanctuary as intended.
    • Additional Highlights
      • Greatly increases the contrast for the characters within the world. In-game options can be used to modify the intensity, as well as the colors.

Helltide Reborn

Helltide has been updated to provide more challenges and rewards.

Helltide Threat

  • As you battle through Helltides, you will generate Threat – how much will be determined by the difficulty of monster and how often you’re securing Tortured Gifts within Helltide.
  • There are three Helltide Threat Tiers that each increase the danger and frequency of monster ambushes. At Tier 3, you will become Hell-Marked.
  • Achieving maximum Threat will initiate a brief ambush frenzy of maximum enemy density. The ambush will end with a final Hellborne spawn, an immensely powerful agent of Hell, resurrected from the tortured souls of Sanctuary’s most powerful champions.
    • There are five variants representing each Class in Diablo IV.
  • Upon activating the Hellborne ambush, your Threat will reset.
  • Dying will reset your Threat.

Accursed Ritual

  • Baneful Hearts can primarily be earned through opening Tortured Gift chests and can be used at the Accursed Ritual location. Baneful Hearts can also drop from:
    • Hellborne Demons
    • Doomsayers
  • A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the followers of Hell will go to appease their dark wishes. It is here where you can begin the Accursed Ritual.
  • Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight.
  • This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death.

World Tier I and II adjustments

A version of Helltide has been introduced for World Tiers I and II, with the following adjustments:

  • All Tortured Gifts are Mystery chests.
  • No roaming bosses.
  • Monster density adjusted to match expected difficulty of World Tier III and IV.

New Items

General

Unique Items

Tyrael’s Might – Unique Chest Armor

  • While at full Life, your Skills unleash a divine barrage dealing damage.

Yen's Blessing – Unique Boots

  • Casting a Skill has a 40-60% 20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 8 12 seconds.

Legendary Aspects

Aspect of Frosty Strides

  • While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.

Aspect of Concussive Strikes

  • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.

Barbarian

Unique Items

Arreat's Bearing - Unique Pants

  • Ancients you summon are empowered.
    • Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.
    • Talic leaves behind Dust Devils that deal damage while he whirlwinds.
    • Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.

Twin Strikes - Unique Gloves

  • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.

Legendary Aspects

Aspect of Fierce Winds

  • Your Shout Skills create 3 5 Dust Devils that deal damage to enemies along their path.
  • Your Dust Devils are 5%-20% 15% bigger and deal 1% increased damage for each 1% their size is increased.

Druid

Unique Items

Earthbreaker - Unique Ring

  • Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.

Wildheart Hunger - Unique Boots

  • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.

Legendary Aspects

Aspect of Fevered Mauling

  • When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2.5% 1%-2% and you gain 1%-3% 1-4% Damage reduction for 5 seconds, stacking up to 5 times.

Necromancer

Unique Items

Ebonpiercer - Unique Amulet

  • Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds.

Cruor's Embrace - Unique Gloves

  • Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.

Legendary Aspects

Aphotic Aspect

  • Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5%-20% 5%-15% chance to Stun enemies for 1.5 seconds.

Rogue

Unique Items

Scoundrel's Kiss - Unique Ring

  • Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.
  • Scoundrel's Kiss projectile pattern is now more predictable.

Saboteur's Signet - Unique Ring

  • Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% 5% Lucky Hit Chance.

Legendary Aspects

Aspect of High Velocity

  • Barrage arrows now pierce through 1 enemy.
  • Barrage has 10%-20% increased Attack Speed.

Sorcerer

Unique Items

Fractured Winterglass – Unique Amulet

  • Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 50-70% 70-100% chance to launch a Frozen Orb at Nearby enemies.

Developer’s Note: Extra explosions from the Aspect of Frozen Orbit do not trigger this effect, as the Unique calls out "Casting". This unintended interaction was fixed since the PTR.

Flameweaver – Unique Gloves

  • Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.
  • Flameweaver now splits Firebolts to 3 instead of 4, and damage buffed to 30-70% from 10-30%.

Legendary Aspects

Aspect Of Tenuous Destruction

  • Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.

Flamethrower's Aspect

  • Incinerate splits into 3 beams, each dealing 70-85% of normal damage.

Balance Updates

General

Unique Items

Banished Lord's Talisman

  • Updated visuals and sounds to indicate that your next Core Skill will Overpower.
  • Critical Strike Overpower damage reduced from 80-120% to 20-60%.
  • Resources needed for guaranteed Overpower reduced from 300 to 275.

Tibault's Will

  • Damage increase while Unstoppable reduced from 20-40% to 10-20%.
  • Damage increase persists for 1 second longer after being Unstoppable.

Razorplate

  • Razorplate has been updated to function within the new Masterworking system.
  • Now has four Thorns affixes instead of no affixes.
  • New Unique Power: Thorns has a 10% chance to deal 100-150% increased damage.

Legendary Aspects

Disobedience

  • Armor stacks no longer fall off independently. They now refresh or reset at the same time.
  • Armor gain changed to 25-40%.

Assimilation

  • Previous - You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource.
  • Now - You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-10% 5-20% of your Maximum Life.

Of Retribution

  • Chance to Stun increased from 8% to 10%.
  • Now increases damage to Stunned and Knocked Down enemies.

Of Inner Calm

  • Previous - Deal 5-10% increased damage for each second you stand still, up to 40%.
  • Now - Deal 5-10% increased damage. Triple this bonus after standing still for 3 seconds.

Of the Crowded Sage

  • Previous - You Heal for (0-181) Life per second for each Close enemy, up to (4-605) Life per second.
  • Now - You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life.

Bold Chieftain's

  • Now usable by both Barbarians and Druids.

Needleflare

  • Now also applies Thorns to Necromancer minions.

Hectic Aspect

  • Cooldown Reduction reduced from 2-4 seconds to 1-2 seconds.

Miscellaneous

Developer’s Note: Monsters will still deal more damage the higher level they are, but their relative damage reduction will remain the same from level 100 onward. This change was made to account for level 200 Boss monsters doing extreme amounts of damage to players that are capped for armor.

  • Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player's attributes.
  • Skill tags have been updated everywhere to allow more Aspects and other effects to affect more skills and abilities. Examples:
    • Applicable "Shout" skills for Druid and Barbarian are now tagged as Shouts.
    • New Chain tag for abilities like Chain Lightning and Rabies.
    • New Mobility tag for abilities that move and or teleport the player, such as Caltrops or Teleport.
    • More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like Bone Spirit.
    • Additionally, various Aspects have been updated to account for these changes.
  • Damage Reduction granted by Fortify has been increased from 10% to 15%.
  • Cooldown Reduction is now capped at 75%.
  • Physical Damage calculation against Damage Reduction now caps at level 100.
  • The Maximum Evade Charges affix has been increased from 2 to 3.
  • The Attacks Reduce Evade's Cooldown affix has been increased from .8 to 1.5 seconds.
  • The Evade Grants Movement speed affix has been increased from 50% to 125%.
  • All Resistance from Amulets has been increased from 19% to 25%.
  • Single element resistance on Rings has been increased from 8% to 10%.

Barbarian

General

  • Barbarian’s 10% innate Damage Reduction has been removed.
  • Legendary powers that require Call of the Ancients to be equipped no longer have that requirement.
    • Previously, Dust Devils would have varying durations, speeds, and movement patterns based on which legendary Aspect created them. Now, they all behave consistently regardless of which Aspect they are from. Additionally, the following updates have been applied for Dust Devils:
      • The maximum number of Dust Devils that can be active at once is now 15. Dust Devils now move more quickly and dissipate sooner.

Skills

Charge

  • Damage reduced from 250% to 180%.

Power Charge

  • Cooldown Reduction per Target Hit reduced from 3 to 2 seconds.
  • Cooldown Reduction for hitting a Boss reduced from 6 to 4 seconds.
  • Maximum Cooldown Reduction reduced from 9 to 6 seconds.

Furious Hammer of the Ancients

  • Previous - Hammer of the Ancients deals 1%[x] increased damage for each point of Fury you had when using it.
  • Now - Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it.

Violent Rend

  • Rend's Damage against Vulnerable enemies increased from 12%[x] to 25%[x].

Rupture

  • The initial damage dealt from Rupture is now guaranteed to Overpower.

Call of the Ancients

  • Korlic Leap damage increased from 104% to 156%.
  • Korlic Frenzy damage increased from 39% to 59%.
  • Talic Whirlwind damage increased from 65% to 98%.
  • Madawc Upheaval damage increased from 195% to 293%.

Kick

  • Range of damage increased from 2.2 meters to 3 meters.
  • Additional damage when enemy is knocked into a wall increased from 70% to 105%.

Power Kick

  • Damage per 10 Fury consumed increased from 20% to 25%.

Passives

Unbridled Rage

  • Bonus damage reduced from 135%[x] to 100%[x].

Weapon Expertise

Polearm Expertise

  • Lucky Hit chance increased from 10%[x] to 15%[x].
  • Damage while Healthy increased from 10%[+] to 15%[x].

Two-Handed Mace Expertise

  • Fury gain increased from 2 to 5.
    • Previous - You deal 15%[x] increased Critical Strike damage to Stunned and Vulnerable enemies while Berserking.
    • Now - You deal 15%[x] increased Critical Strike damage while Berserking.

Two-Handed Axe Expertise

  • Vulnerable Damage reduced from 15%[x] to 10%[x].

One-Handed Axe Expertise

  • Critical Strike Chance against Injured enemies increased from 5%[+] to 10%[+].

Paragon

Marshal Glyph

  • Cooldown reduction reduced from 4 to 2 seconds.

Blood Rage Legendary Node

  • Damage increased by Berserking bonus reduced from 25% to 10%, and caps at 30%[x] damage bonus.

Crusher Glyph

  • Additional Bonus: Overpower damage reduced from 30%[x] to 20%[x].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.
  • Additional Bonus
    • Previous - After not Overpowering for 30 seconds, your next attack will Overpower.
    • Now - Every 30 seconds, your next attack will Overpower.

Seething Glyph

  • Additional Bonus: Fury gain on enemy kill increased from 3 to 5.

Legendary Aspects

Aspect of Sundered Ground

  • Description reworded for clarity, no functional change.
    • Previous - Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
    • Now - Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Earthstriker's Aspect

  • Bonus Overpower Damage reduced from 35-50%[x] to 15%-30%[x].

Aspect of the Relentless Armsmaster

  • Fury Generation while all three Walking Arsenal bonuses are active increased from 20-35% to 35-65%.

Windlasher's Aspect

  • Previous - Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals 0.22-0.32 damage to enemies behind the target.
  • Now - Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path. Triple the amount of Dust Devils created if Double Swing is cast twice within 2 seconds.

Devilish Aspect

  • Previous - After generating 100 Fury, your next attack that deals direct damage creates a Dust Devil that deals 0.24-0.38 damage to enemies behind the target.
  • Now - After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path.

Dust Devil's Aspect

  • Previous - Whirlwind leaves behind Dust Devils that deal 0.22-0.32 damage to surrounding enemies (1 Dust Devil every 1.5 seconds).
  • Now - Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second).

Aspect of Fierce Winds

  • Dust Devils created reduced from 5 to 3.

Veteran Brawler's

  • Now increases the damage for Charge, Leap, and Kick.
  • The timer on the buff has been removed.

Of Giant Strides

  • Previous - Reduces the Cooldown of Leap by 3-5 seconds per enemy hit, up to a maximum of 9 seconds.
  • Now - Reduces the Cooldown of Leap by (2.5-5) seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.

Of Anemia

  • Previous - Lucky Hit: Direct damage against Bleeding enemies has a 15-30% chance to Stun them for 2 seconds.
  • Now - Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.

Of Vocalized Empowerment (Previously Of Echoing Fury)

  • Now equippable by both Barbarians and Druids.
    • Previous - Your Shout Skills generate 2-4 Fury per second while active.
    • Now - Your Shout Skills generate 5-10 Primary Resource per second while active.

Unique Items

Rage of Harrogath

  • Previous - Lucky Hit: Up to a 20-40% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
  • Now - Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.

Azurewrath

  • Damage dealt when Freezing enemies increased from 2.0-3.0 to 3.0-4.5.
  • Can now trigger from Non-Core skills.

Fields of Crimson

  • The blood pool now makes enemies take increased damage from all damage types.
  • Damage bonus increased from 20% to 30%.

Ancient’s Oath

  • Bonus damage duration increased from 3 to 5 seconds.

Druid

Spirit Boons

Packleader

  • Cooldown reset chance increased from 20% to 25%.

Energize

  • Spirit restoration increased from 10 to 20.

masoch*stic

  • Critical Strike Healing increased from 3% to 5%.

Wariness

  • Reduced damage from Elites increased from 10% to 15%.

Skills

Claw

  • Damage increased by ~10% (.25 to .28).
  • Enhanced Claw
    • Attack Speed increased from 15% to 20%.

Maul

  • Damage increased by ~10% (.24 to .26).
  • Enhanced Maul
    • Fortify increased from 5% to 8%.

Raging Pulverize

  • Stun duration increased from 2 to 3 seconds.

Shred

  • Damage increased by 10%.
  • Enhanced Shred
    • Healing increased from 2% to 4%.

Debilitating Roar

  • Now categorized as a Shout skill.

Wolves

  • Wolves now gain Unstoppable when the Skill is cast.
  • Health increased by 200%.
  • Respawn reduced from 10 seconds to 5 seconds.

Hurricane

  • Damage increased from 134% to 187%.

Petrify

  • Prime Petrify
    • Previous - Petrify's effect durations are increased by 1 second.
    • Now - Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
  • Supreme Petrify
    • Previous - Killing an enemy affected by Petrify grants 25 Spirit.
    • Now - Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.

Lacerate

  • Damage increased by 22%.
  • Prime Lacerate
    • Previous - Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.
    • Now - Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.
  • Supreme Lacerate
    • Previous - Lacerate's initial strike is guaranteed to Critically Strike and deals 150% increased damage.
    • Now - Whenever Lacerate Critically Strikes, you deal 4% increased damage for 10 seconds, up to 40% your Shapeshifting Skills deal 4% increased damage for 10 seconds, up to 40%.

Passives

Call of the Wild

  • Damage increased from 10% to 12%.

Quickshift

  • Previous - When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage.
  • Now - When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

Heightened Senses

  • Previous - Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds.
  • Now - When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.

Clarity

  • Previous - Gain 2 Spirit when transforming into Human form.
  • Now - After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by 5%, up to 15%.

Digitigrade Gait

  • Movement Speed increased from 3% to 4%.

Legendary Aspects

Of The Changeling's Debt

  • Previous - Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning.
  • Now - You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

Of The Unsatiated

  • Previous - After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage.
  • Now - After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.

Of The Blurred Beast

  • Damage increased from 25-32% to 25-35%.

Nighthowler's

  • Previous - Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now - Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.

Raw Might

  • Now all Shapeshifting Skills contribute to the buff stacks.
  • Damage increased from 35-50% to 40-55%.
  • Stun duration increased from 2 to 3 seconds.

Shepherd's

  • Now Wrath Skills also gain increased damage from Companions.

Mangled

  • Previous - When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit.
  • Now - While in Werebear form, you gain 10-25 Spirit every 8 seconds.

Of Mending Stone

  • Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.

Of Vocalized Empowerment (Previously of Echoing Fury)

  • Now equippable by both Barbarians and Druids.
    • Previous - Your Shout Skills generate 2-4 Fury per second while active.
    • Now - Your Shout Skills generate 5-10 Primary Resource per second while active.

Unique Items

Fleshrender

  • Damage bonus increased from 10% to 15%.
  • Previous - Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
  • Now - Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.

Waxing Gibbous

  • Life On Kill replaced with Spirit On Kill.

Paragon

Tracker Glyph

  • Poisoning damage effect duration increased from 33% to 40%.

Bane Glyph

  • Poison effect double damage chance increased from 10% to 15%.

Shapeshifter Glyph

  • Critical Strike Chance increased from 20% to 25%.

Wilds Glyph

  • Damage increased from 120% to 130%.

Inner Beast Legendary Node

  • Previous - After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
  • Now - After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.

Necromancer

Skills

Enhanced Blight

  • The Tooltip now correctly references the defiled area for the Slow effect.

Blood Mist

  • Removed the movement speed reduction.

Golem

  • This ability can now be activated while crowd controlled. Activating this ability makes the player Unstoppable.

Decompose

  • Reworded description to be more consistent with the use of Corpses.
  • Interval reduced from 1.5 seconds to 1 second.
  • Increased channeling Essence generation from 8 to 10 per second.
  • Upgrades now activate when spawning corpses instead of channeling for 1 second.
  • Enhanced Decompose
    • Decompose now causes an explosion [40% weapon damage] when creating a corpse or when the target dies.
    • Now also generates 10 Essence when creating a corpse.
  • Acolyte's Decompose
    • Previous - Every 1.5 seconds, Decompose makes Enemies Vulnerable for 4 seconds.
    • Now - Decompose explosions make enemies vulnerable.
  • Initiate's Decompose
    • Movement Speed bonus is now on Decompose explosions instead of channeling.
    • Bonus Movement Speed duration increased from 5 to 8 seconds.

Army of the Dead

  • Increased spawn rate of Volatile Skeletons by 50%.
  • Supreme Army of the Dead spawn rate adjusted to match Volatile Skeletons.
  • Is now categorized as a Summoning skill.

Passive

Inspiring Leader

  • Previous - After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%[+] Attack Speed.
  • Now - While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance.

Kalan’s Edict

  • Previous - After you have not taken damage in the last 2 seconds, your Minions gain 15% Attack Speed. This bonus is doubled while you have at least 7 Minions.
  • Now - Your Minions gain 3% Attack Speed for each active Minion.

Book of the Dead

  • Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat.
  • Skirmishers – Removed 3 second limit from the second upgrade.
  • Reapers
    • First Upgrade
      • Previous - Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
      • Now - Wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
  • Defenders
    • Now Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade.
    • Second upgrade changed from increasing Thorns inherited from the player to Defenders reduce damage taken by 99%.
  • Shadow Mages
    • Attacks now pierce.
    • First upgrade
      • Previous - Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen toon the same enemy more than once every 5 seconds.
      • Now - You deal 3%[x] increased damage for each active Shadow Mage.
    • The second upgrade now has an additional Shadow Bolt fired every 3 attacks, down from 4. Additional Shadow Bolt now occurs every 2nd attack after the second upgrade.
  • Cold Mages
    • Attacks now gain 3 Essence from the first upgrade.
    • Attacks now apply Vulnerable without condition.
  • Bone Mages
    • First Upgrade
      • Previous - Reduce the Life cost of your Bone Mages' Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage.
      • Now - Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action bar. Bone Mages have a 25% chance to cast Bone Splinters or Bone Spear if it is on your equipped Skills.
    • Second Upgrade
      • Previous - Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life.
      • Now - Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify.
  • Blood Golem
    • Golem now absorbs 30%, up from 15%, from the first upgrade.
    • The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained.
  • Bone Golem
    • First Upgrade
      • Previous - Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse.
      • Now - Spawn 5 corpses around the Golem where its ability is used.
    • Second Upgrade
      • Previous - Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%.
      • Now - Your Bone Golem unleashes Bone Spikes when taking damage.
  • Iron Golem
    • First upgrade
      • Now casts the Shockwave every 2 attacks instead of 4.
      • Shockwave damage increased from 40% to 154%.
    • Second upgrade
      • Now also pulls enemies in instead of applying Vulnerable.

Legendary Aspects

Blood-soaked Aspect

  • Previous - Your movement speed is no longer reduced while Blood Mist is active.
  • Now - While in Blood Mist form, increases movement speed by 20%.

Unyielding Commander Aspect

  • Previous - While Army of the Dead is active, your Minions gain 70-84% Attack Speed and take 90% reduced damage.
  • Now - While Army of the Dead is active, your Minions deal 70-100% increased damage and take 90% reduced damage.

Occult Dominion

  • Also increases the max number of Skeletal Warriors by 2.

Blood Getter’s

  • Previous - Your Maximum number of Skeletal Warriors is increased by 2.
  • Now - Your Skeletal Priests also empower you at 55-70% effectiveness.

Flesh-Rending

  • Previous - When Decompose spawns a Corpse, gain 25-40 Essence.
  • After: When Decompose explodes, gain 25-40 Essence.

Rotting

  • Previous - Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a 50-100% chance to spawn a Corpse under all afflicted targets.
  • After: Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30%[x] increased damage.

of the Damned

  • Previous - You deal 40-50%[x] increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • After: You deal 40-50%[x] increased Shadow damage to enemies afflicted by any Curse.

of Untimely Death

  • Previous - Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Overpower damage on your next Overpowering attack, up to a 30-60%[x] bonus.
  • After: Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a 30-60%[x] bonus.

of Potent Blood

  • Previous - While Healthy, Blood Orbs grant 10-25 Essence.
  • After: Blood Orbs grant 10-25 Essence.

Unique Items

Ring of Mendeln

  • Previous - Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage.
  • Now - Every 6th attack from each Minion is empowered, exploding for X Physical damage.

Lidless Wall

  • Lucky Hit Chance increased from 5-25% to 15-30%.

Bloodless Scream

  • Essence gain increased from 7-10 to 15-20.

Paragon

Control Glyph

  • Previous - Additional Bonus: You and your Minions deal 10%[X] increased damage to Slowed or Chilled enemies or, instead, 20%[X] increased damage to Stunned or Frozen enemies.
  • Now - Additional Bonus: You and your Minions deal 20%[X] increased damage to Crowd Controlled targets.

Deadraiser Glyph

  • Additional Bonus maximum bonus buffed to 15%[X].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.*

Cult Leader Paragon Node

  • Previous - Your Minions deal 15%[X] increased damage for each 20%[X] of Attack Speed Bonus they have.
  • Now - Your Minions deal 30%[X] increased damage for each 20%[X] of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.

Rogue

  • Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second.

Skills

Inner Sight

  • While the Inner Sight gauge is full, you also gain 25%[+] Critical Strike Chance for 4 seconds.
  • Attacking enemies that are not marked will fill the gauge but at 5% of the normal rate.

Preparation

  • Reduced energy requirement from 100 to 75.

Flurry

  • Damage increased from 66% to 75%.

Volley

  • Can now be cancelled slightly earlier from another skill.

Passive

Victimize

  • Fixed an issue where this wasn’t activating and scaling from certain instances.
  • Increased chance to proc from 45% to 50%.

Paragon

Exploit Weakness Legendary Node

  • Maximum increased damage buffed from 15%[x] to 25%[x].

Leyrana’s Instinct Legendary Node

  • Previous - When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your next 3 Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus.
  • New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus while Inner Sight’s gauge remains full.

Chip Glyph

  • Increased physical damage bonus from 6.6% to 9.9% for each 5 Dexterity purchased within range.

Legendary Aspects

Aspect of Encircling Blades

  • Increased damage range buffed from 10-25% to 15-30%.

Opportunist’s

  • Previous - When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal Physical damage and Stun enemies for 0.5 seconds.
  • Now - When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage.

Trickster’s

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Surprise

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Artful Initiative

  • Grenade Skill damage increase is now a range with higher potential, increased to 25-40%.

Of Uncanny Treachery

  • Previous - Dealing direct damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-21% Control Impaired Duration Reduction for 4 seconds.
  • Now - Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 10-15% 85-100% Dodge Chance for 2 seconds.

Of Siphoned Victuals

  • Previous - Lucky Hit: Damaging a Vulnerable enemy with a Core skill has up to a 10-20% chance to drop a Healing Potion.
  • Now - Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion.

Frostbitten

  • Previous - Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies.
  • Now - Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies.

Escape Artist’s

  • Number of attacks dodged reduced from 2-7 to 2-5.
  • Smoke Grenade Dodge effect Cooldown has been reduced from 45 to 20 25 seconds.

Of Quickening Fog

  • Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5.

Of Volatile Shadows

  • Previous - When a Dark Shroud shadow was removed, you would trigger an explosion around yourself that dealt Shadow damage.
  • Now - When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits.

Blast Trapper’s

  • Previous - Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30-50% chance to make them Vulnerable for 3 seconds.
  • Now - Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds.

Of Lethal Dusk

  • Previous - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 6 seconds.
  • Now - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life.

Vengeful

  • Previous - Lucky Hit: Making an enemy Vulnerable has up to a 40-60% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
  • Now - Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage.

Of Arrow Storms

  • Previous - Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy’s location, dealing physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Now - Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage.

Developer’s Note: The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct.

Resistant Assailant’s

  • When using Concealment, Resistance and Max Resistance have increased duration from 4 to 6 seconds.

Unique Items

Writhing Band of Trickery

  • Reduced cooldown from 10 to 6 seconds.

Beastfall Boots

  • Damage bonus reduced from .5-1.5% per Energy consumed to .25-.75%.
  • Energy restored from using a Cooldown increased from 5 to 15.

Eaglehorn

  • Damage bonus increased from 40-60% to 50-70%.

Skyhunter

  • Damage bonus increased from 10-30% to 20-40%.

Sorcerer

  • Mastery Skills are now also considered Core Skills.

Enchantments

Frost Nova Enchantment

  • Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.

Frost Bolt Enchantment

  • Chill amount increased from 15% to 18%.

Flame Shield Enchantment

  • Previous - Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
  • Now - Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

Developer’s Note: We've received feedback from players that "Cheat Death" mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window.

Skills

Frozen Orb

  • New Functionality: Travel distance is now controllable.
  • Damage increased by 20% (.34 to .41).
  • Enhanced Frozen Orb
    • Previous - When cast above 40 Mana, Frozen Orb's explosion damage is increased by 45% against Elites and 30% against all other enemies.
    • Now - While Healthy, the explosion of Frozen Orb deals 45% increased damage.

Greater Frozen Orb

  • Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.

Ice Armor

  • Enhanced Ice Armor
    • Mana Regeneration increased from 25% to 30%.
  • Shimmering Ice Armor
    • Previous - Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
    • Now - While Ice Armor is active, you reduce its Cooldown by 1 2 seconds for every 50 Mana you spend.
  • Mystical Ice Armor
    • Previous - Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
    • Now - While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.

Shimmering Frost Nova

  • Previous - Frost Nova generates 4 Mana per enemy hit.
  • Now - Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.

Flame Shield

  • Enhanced Flame Shield
    • Previous - Flame Shield grants 25% increased Movement Speed while active.
    • Now - Flame Shield has a 50% larger burn radius.
  • Mystical Flame Shield
    • Previous - You gain 25% Mana Cost Reduction while Flame Shield is active.
    • Now - After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.

Teleport

  • Enhanced Teleport
    • Previous - Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
    • Now - You gain 30% Movement Speed for 3 seconds after Teleporting.
  • Mystical Teleport
    • Previous - For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
    • Now - Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.

Supreme Deep Freeze

  • Now applies Vulnerable for 5 seconds when it ends.

Ice Shards

  • Damage increased by 28% (1.25 to 1.6).
  • Enhanced Ice Shards
    • Ricochet chance increased from 40% to 50%.

Hydra

  • Baseline maximum amount increased from 1 to 2.

Lightning Spear

  • Damage increased by 8% (.15 to .16).

Greater Charged Bolts

  • Damage increased from 25% to 35%.

Incinerate

  • New Functionality: Gain 15% baseline Damage Reduction while channeling.
  • Damage increased by 10% (.76 to .84).

Passives

Elemental Attunement

  • Cooldown reset chance increased from 5% to 7%.

Mana Shield

  • Damage Reduction increased from 7% to 8%.

Devouring Blaze

  • Crowd Controlled enemies now provide the damage bonus instead of Immobilized.

Conjuration Mastery

  • Previous - You gain 1% increased damage for each active conjuration.
  • Now - You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.

Convulsions

  • Lucky Hit Chance increased from 3% to 5%.

Shocking Impact

  • Damage increased by 100% (.2 to .4).

Elemental Dominance

  • Damage increased from 3% to 4%.

Legendary Aspects

Bounding Conduit

  • Previous - Gain 15-30% Movement Speed for 3 seconds after Teleporting.
  • Now - Teleport's Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.

Of Frozen Orbit

  • Damage increased from 30-40% to 45-60%.

Of Concentration

  • Previous - Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds.
  • Now - Casting a Conjuration Skill grants you 10-20% 10-25% Damage Reduction for 5 seconds.

Of Abundant Energy

  • Chance to chain to an additional enemy increased to 35-50%.

Snowguard's Aspect

  • Damage reduction increased from 10-25% to 15-30%.

Of Singed Extremities

  • Now both Immobilize and Stun trigger the Slow effect.

Of Conflagration

  • Previous - While channeling Incinerate, your Burning damage is increased by 25-40%.
  • Now - While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.

Of Splintering Energy

  • Previous - Lightning Spear has a 35-50% chance to spawn an additional Lightning Spear when you cast it.
  • Now - Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds.

Shattered

  • Enemies no longer need to die while Frozen to trigger the bonus damage.
  • Damage increased from 25-40% to 30-45%.

Unique Items

Staff of Lam Esen

  • Critical Strike Damage Damage to Close Enemies replaced with Ranks of Charged Bolts.

Tal Rasha's Iridescent Loop

  • Maximum stacks now capped at four.
  • All Resistance variants increased from 8%/3% to 10%/4%.

Flamescar

  • Ember damage increased by 25%.

Staff of Endless Rage

  • Damage bonus increased from 20-40% to 40-60%.

Esu's Heirloom

  • Evade Grant's Movement Speed Affix duration increased from 2 to 3 seconds.

Paragon

Tactician Glyph

  • New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.

Winter Glyph

  • Cold damage increase maximum raised from 15% to 18%.

Loot Updates

  • All items dropped in World Tier III will now be Sacred.
  • All items dropped in World Tier IV will now be Ancestral.
  • Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.
  • Item Power now increases every 5 levels after 50 instead of on a linear scale.

Developer’s Note: This is to give players time to focus on their affixes before the power of gear increases again.

Elixir Updates

Existing Elixirs

All weak, strong, and potent Elixirs have been removed and replaced with the following, more powerful versions which are available at Level 50.

  • Elixir of Cold Resistance
    • Cold Resistance increased by 20%, Maximum Cold Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Cold Resistance II
    • Cold Resistance increased by 30%, Maximum Cold Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Fire Resistance
    • Fire Resistance increased by 20%, Maximum Fire Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Fire Resistance II
    • Fire Resistance increased by 30%, Maximum Fire Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Lightning Resistance
    • Lighting Resistance increased by 20%, Maximum Lightning Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Lightning Resistance II
    • Lighting Resistance increased by 30%, Maximum Lightning Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Poison Resistance
    • Poison Resistance increased by 20%, Maximum Poison Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Poison Resistance II
    • Poison Resistance increased by 30%, Maximum Poison Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Shadow Resistance
    • Shadow Resistance increased by 20%, Maximum Shadow Resistance increased by 4%.
    • Experience gained increased by 5%.
  • Elixir of Shadow Resistance II
    • Shadow Resistance increased by 30%, Maximum Shadow Resistance increased by 6%.
    • Experience gained increased by 8%.
  • Elixir of Iron Barbs
    • Armor increased by 300, Thorns increased by 150.
    • Experience gained increased by 5%.
  • Elixir of Iron Barbs II
    • Armor increased by 500, Thorns increased by 250.
    • Experience gained increased by 8%.
  • Elixir of Fortitude
    • Maximum Life increased by 10%.
    • Experience gained increased by 5%.
  • Elixir of Fortitude II
    • Maximum Life increased by 20%.
    • Experience gained increased by 8%.
  • Elixir of Destruction
    • Overpower damage increased by 7%, Vulnerable damage increased by 7%.
    • Experience gained increased by 5%.
  • Elixir of Destruction II
    • Overpower damage increased by 15%, Vulnerable damage increased by 15%.
    • Experience gained increased by 8%.
  • Elixir of Precision
    • Critical Strike Chance increased by 4%, Critical strike damage increased by 25%.
    • Experience gained increased by 5%.
  • Elixir of Precision II
    • Critical Strike Chance increased by 6%, Critical strike damage increased by 35%.
    • Experience gained increased by 8%.
  • Elixir of Advantage
    • Attack speed increased by 7%, Lucky hit increased by 7%.
    • Experience gained increased by 5%.
  • Elixir of Advantage II
    • Attack speed increased by 15%, Lucky hit increased by 15%.
    • Experience gained increased by 8%.
  • Elixir of Resource
    • Resource cost reduced by 10% 15%, Maximum Resource increased by 10.
    • Experience gained increased by 5%.
  • Elixir of Resource II
    • Resource cost reduced by 20% 30%, Maximum Resource increased by 25.
    • Experience gained increased by 8%.

New Elixirs

  • Elixir of Holy Bolts
    • After killing an enemy, holy bolts fire from the corpse of that enemy.
    • Experience gained is increased by 6%.
  • Elixir of Momentum
    • After killing an enemy, increase Movement Speed by 3% for 5 seconds, this effect stacks up to 15 times.
    • Experience gained is increased by 6%.

User Interface and User Experience

  • Esu's Heirloom now denotes the bonus Critical Strike Chance based on Movement Speed in the Item's tooltip, instead of as a buff on the buff bar.
  • A new option for camera to zoom further out has been added in the Graphics Options section of the Settings menu.
  • Crafting materials now have rarities associated with them.
  • New notifications related to the expiration of migrated Seasonal stashes has been added.
  • Search through your Stash now supports filtering by Item Power.
  • ‘Drop item’ can now be used when selecting Ctrl+Click on Keyboard.
  • The Skill Tree can now be navigated with the D-pad on controller.
  • There is now a pop-up on the HUD when picking up materials.
  • Miscellaneous changes made to improve overall readability throughout the game.

Gauntlet Trials

  • Players who earned a Seal of the Worthy for a given week in the Gauntlet now have a 100% chance of being rewarded a Unique Item.
  • Boss Monsters won't drop a shrine if they have been regenerated by the Pillar of Proving.

Nightmare Dungeon Rotation

The following Dungeons will be available as Nightmare Dungeons throughout our next season.

  • World Tier III
    • Light's Watch
    • Zenith
    • Belfry Zakara
    • Earthen Wound
    • Faceless Shrine
    • Light's Refuge
    • Forgotten Ruins
    • Renegade's Retreat
    • Sepulcher Of the Forsworn
    • Tomb of the Saints
    • Garan Hold
    • Jalal's Vigil
    • Sarat's Lair
    • Betrayers Row
    • Champions Demise
    • Shifting City
  • World Tier IV
    • Dead Man's Dredge
    • Forbidden City
    • Hallowed Ossuary
    • Kor Dragan Barracks
    • Mercy's Reach
    • Rimescar Cavern
    • Tormented Ruins
    • Sanguine Chapel
    • Akkhan's Grasp
    • Bastion of Faith
    • Blind Burrows
    • Endless Gate
    • Fetid Mausoleum
    • Ghoa Ruins
    • Heathens Keep
    • Leviathan's Maw
    • Maugan's Works
    • Serpents Lair
    • Steadfast Barracks
    • Collapsed Vault
    • Conclave
    • Crusaders Cathedral
    • Deserted Underpass
    • Inferno
    • Prison of Caldeum
    • Renegades Retreat
    • Shivta Ruins
    • Sirocco Caverns
    • Uldur's Cave
    • Yshari Sanctum
    • Aldurwood
    • Broken Bulwark
    • Flooded Depths
    • Howling Warren
    • Lubans Rest
    • Mariners Refuge
    • Oldstones
    • Underroot
    • Vault of The Forsaken
    • Wretched Delve
    • Betrayer's Row
    • Bloodsoaked Crag
    • Buried Halls
    • Carrion Fields
    • Charnel House
    • Guulrahn Canals
    • Komdor Temple
    • Path of the Blind
    • Whispering Vault

Miscellaneous

  • Traversal skills such as Leap and Teleport can now easily travel the distance to go to the edge of the screen. This will improve parity with Mouse and Keyboard players.
    • Note: with Ultrawide monitors, you may not traverse to the edge of your monitor as traversal abilities have a set maximum distance they can travel to.
  • More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved.
  • Experience rewards from completing Dungeon Events have been increased.
  • Damage over time effects will no longer interrupt channeled skills.
  • Channel times for interactable objects, such as picking up Bloodstones or activating switches, have been adjusted from various times of 1-2 seconds down to .75 seconds.
  • Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account.
  • Mounts can now be spurred in town.*(The local PTA has commissioned the Town Crier to implement scrolls of speeding to no avail).
  • Glyph Experience gains have been increased by 25%.
  • Flat Damage from Lucky Hit procs can be Critical Hits, but still cannot Overpower.
  • The bonus experience for World Tiers II, III and IV have been increased.
    • World Tier I: Unchanged.
    • World Tier II: Increased from 20% to 50%.
    • World Tier III: Increased from 100% to 150%.
    • World Tier IV: Increased from 200% to 250%.
  • Nightmare Dungeons that have been empty for 2 minutes will now be automatically closed instead of being reset.
  • The Gold cap has been increased from 9 trillion to 99 trillion.
  • Mutterlock chests now additionally drop 500 obols.
  • World Boss Health has been greatly increased for World Tiers III and IV.
  • Increased Murmuring Obols maximum capacity from 2,000 to 2,500.
  • Players can now change their hairstyle in the wardrobe.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen reader did not identify check marks in the Challenge Menu.
  • Fixed an issue where the Screen Reader did not announce various pieces of information in the Clan Menu.
  • Fixed an issue where the Screen Reader did not announce Stats and Skill Used text in the Hall of Fallen heroes.
  • Fixed an issue where the Screen Reader did not announce currency types in the Character panel.
  • Fixed an issue where the Screen Reader did not announce anything in the Stash Search input field.
  • Fixed an issue where the Screen Reader did not identify the text in the Party Invitation request Pop up.
  • Fixed an issue where the Screen Reader could malfunction when switching tabs in the Renown page.

Gameplay

Barbarian

  • Fixed an issue where Iron Skin did not benefit from bonus Barrier Generation sources.
  • Fixed an issue where Upheaval cast by Madawc with Call of the Ancients would not stun with the Supreme Upgrade enabled.
  • Fixed an issue where the tooltip for the Aspect of Ancestral Charge did not denote that the damage bonus is multiplicative.
  • Fixed an issue where the Rumble Glyph did not fully give bonus damage to all Earthquake effects.
  • Fixed an issue where some non-skill damage effects, such as Metamorphosis or Gohr's Devastating Grips, could grant stacks of Furious Upheaval.
  • Fixed an issue where the Aspect of Ancestral Charge legendary could occasionally stop functioning properly.
  • Fixed an issue where the guaranteed Overpower from the Earthstriker's Aspect could not be used by Ground Stomp.
  • Fixed an issue where each hit from Ancients summoned by the Aspect of Ancestral charge would grant stacks of the Flawless Technique Legendary Paragon node.
  • Fixed an issue where Call of the Ancients was not properly scaling with Ultimate Skill Damage affixes.

Druid

  • Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
  • Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive.
  • Fixed an issue where the damage bonus from the Aspect of Retaliation bonus could apply twice.
  • Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.
  • Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler's Aspect.
  • Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
  • Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions.
  • Fixed an issue where Earthspike would deal increased damage exponentially when hitting multiple stacked targets.
  • Fixed an issue where additional Landslides from the Aftershock Aspect didn't fully apply the Enhanced Landslide upgrade modifier.
  • Fixed an issue where the Inner Beast Legendary Paragon node did not trigger with the automatic Shapeshift granted by Mad Wolf's Glee or Insatiable Fury.
  • Fixed an issue where the bonus Attack Speed and Critical Strike chance granted by the Nighthowler's Aspect was inconsistently applied for minions.
  • Fixed an issue where Blood Howl would not work properly when Ravens was also equipped.
  • Fixed an issue where the Spirit Glyph would only stack once instead of the intended six times.
  • Fixed an issue where Shred could target invisible enemies.

Necromancer

  • Fixed an issue where the bonus from the Bone Graft Legendary Paragon Node, which should only trigger from damage, could be triggered when enemies were made Vulnerable by Enhanced Bone Prison.
  • Fixed an issue where the bonus Movement speed from Death's Approach was not active while in town.
  • Fixed an issue where the Requiem Aspect was granting lower Maximum Essence per minion than intended.
  • Fixed an issue where a Golem attack initiated right after dismounting wouldn't complete.
  • Fixed an issue where Shadow and Bone Mages did not cast Blizzard when using the Coldbringer's Aspect.
  • Fixed an issue where Skeleton Reapers had inconsistencies when targeting enemies.
  • Fixed an issue where the Movement Speed bonus from Death's Approach was marked as multiplicative when it was additive.
  • Fixed an issue where the Movement Speed bonus from the Corporeal glyph would persist after unequipping the Glyph, or when the player had no active minions.
  • Fixed an issue where the chance for Skeleton Reapers to spawn a corpse was much lower than displayed.
  • Fixed an issue where casting Bone Spirit very close to an enemy could cause the skill to no track properly and miss.
  • Fixed an issue where Hewed flesh did not trigger Necrotic Carapace.

Rogue

  • Fixed an issue where Enhanced Shadow Imbuement always granted extra Critical Strike Chance instead of just on injured targets.
  • Fixed an issue where the tooltip for the Chilling Weight passive did not denote increased chill amount in the next rank up tooltip.
  • Fixed an issue where Shadow Clones weren’t inheriting Ultimate Skill damage from the No Witnesses Legendary Paragon node.
  • Fixed an issue where Thorns damage could apply Skyhunter's Critical Strike Effect.
  • Fixed an issue where the Glyph Upgrade pedestal could spawn directly on top of a player if a Nightmare Dungeon was completed while casting Barrage.
  • Fixed an issue where the Aspect of Surprise calculated damage in a way that was inconsistent with other grenade effects.
  • Fixed an issue where Enhanced Rapid Fire was giving less Critical Strike Chance than expected.
  • Fixed an issue where non-offensive skills, such as Concealment, could consume the buff from Impetus.

Sorcerer

  • Fixed an issue where the bonus damage from the Torch and Tactician Glyphs were additive instead of multiplicative.
  • Fixed an issue where the Frigid Breeze passive would activate on any type of damage, instead of just cold damage.
  • Fixed an issue where Esu's Ferocity was applying increase Critical Strike Damage to all damage types, instead of just Fire Damage.
  • Fixed an issue where Frozen Orb was applying vulnerable to frozen enemies without the Greater Frozen Orb upgrade.
  • Fixed an issue where the Destructive Ice Shards vulnerable effect could be applied by free Ice Shards casts granted by the Ice Shards Enchantment.
  • Fixed an issue where the effect from the Aspect of Searing Wards could be consumed by free casts granted by the Firewall enchantment.
  • Fixed an issue where other players in the party could trigger the Fireball enchantment effect when far away from the Sorcerer.
  • Fixed an issue where the damage bonus for the Winter Glyph was additive and not multiplicative.
  • The tooltip for the Aspect of Engulfing Flames now properly describes that it can grant both effects simultaneously.
  • Fixed an issue where the Mana Reduction from the Efficiency aspect only benefited Incinerate for the first second of channeling the ability.
  • Fixed an issue where the additional Ice Shards from the Aspect of Piercing Cold were dealing more damage than intended.
  • Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen.
  • Fixed an issue where Meteorites summoned by the Armageddon Aspect wouldn’t deal damage.
  • Fixed an issue where the tooltip for Incinerate did not accurately reflect how much Mana it consumed.
  • Fixed a rare issue where Crackling Energies could fail to spawn.

General

  • Fixed an issue where a player's defensive capability could prevent Fortify from being applied.
  • Fixed an issue where a Monster, with both affixes active, could pull the player to the new Teleporter location with the Vortex ability.
  • Fixed an issue where the animation for Echo of Lilith's Death from Above attack didn't sync up with the actual area of effect for the damage.
  • Fixed an issue where players could be damaged while using a traversal.
  • Fixed an issue where the damage bonus from the Conceited Aspect did not get applied by the Barrier granted by Soulbrand.
  • Fixed an issue where sometimes enemies would not be immobilized when they should be.
  • Fixed an issue where Aberrant Cinders would remain on the ground after the Helltide had ended.
  • Fixed an issue where the player could be unable to move freely when changing the World Tier and using a Town Portal at the same time.
  • Fixed an issue where Attack Speed Magic Paragon Nodes granted less attack speed than the tooltip stated. The value now matches the tooltip.
  • Fixed an issue where the Unstoppable effect from the Eluding Aspect could trigger when the player was higher than 35% life.
  • Fixed an issue where free casts of abilities, such as Sorcerer's Frozen Orb Enchantment effect, were triggering Evade Cooldown Reduction from the affix that reduces Evade Cooldown when attacking.
  • Fixed an issue where Monsters would stop spawning during the Cursed Shrine event if all present monsters were killed by leveling up.
  • Fixed an issue where you couldn’t interact with the Altar for the Venous Mote collection Whisper bounty.
  • Fixed an issue where a Bloodmarked Player did not count as an elite enemy for the Aspect of Protector in PvP.
  • Fixed an issue where Aberrant Cinders, which could picked up but had no functionality, remained on the ground after Helltide ended.
  • Fixed an issue where the visual effect from a Blood Blister explosion could be invisible if the Blood Blister itself was not visible.
  • Fixed an issue where the Blood Boiling and Metamorphosis Aspects were not scaling properly with weapon damage.

Quests and Dungeons

  • Fixed an issue where the Drowned Seahag in Mariner's Refuge could drop no loot.
  • Fixed an issue where the Uncorrupted Flesh could not spawn during the Perceived Threat Quest.
  • Fixed an issue where using a town portal after killing Demotath during the Depths of Despair quest could block progression.
  • Fixed an issue where re-entering the quest dungeon for Exhuming the Forgotten could cause a server disconnect.
  • Fixed an issue where you would not be able to leave the Gauntlet after a party member joined, and it was voted to stop the run.
  • Fixed an issue where the Slay All Enemies objective in Guulrahn Canals, Luban's Rest, and Conclave could fail to complete and block progression.

User Interface and User Experience

  • Fixed an issue where the affix preview window at the Occultist showed a fixed value instead of a range of values.
  • Fixed an issue where the key would not display in the key binding Menu if F8 was set as a binding.
  • Fixed an issue where the tooltip for X'fal's Corroded Signet implied a larger area of effect than the ring actually did damage in.
  • For controller players that attempt to move and cast an ability but lack the resource for that ability, you will continue to move that direction until you have enough of your class's resource. At which point, you will stop moving and cast that ability. This has been fixed so that the player will stop moving even when they don't have enough resources to cast.
  • Fixed an issue where the damage reduction from Harlequin's Crest didn't display in Character Stats while in Town or mounted.
  • Fixed an issue where swapping key binding presets wouldn't persist between play sessions if that was the only setting changed.
  • Fixed an issue where the Edgemaster's Aspect could sometimes not appear when searching the Stash.
  • Fixed an issue where the Glacial Aspect's tooltip in the Codex of Power was inaccurate.
  • Fixed an issue where unequipping a Paragon Board that has two unlocked Gate Nodes not connected to each other would result in other boards becoming unequipped.
  • Fixed an issue where powers on items that scaled with player attributes, such as the powers of Deathless Visage or Fleshrender, did not properly display the scaling bonus.
  • Fixed an issue where Trade Chat could still be entered even when it was disabled in the settings.
  • Fixed an issue where the Feats of Strength completion percentage was not accurate when all challenges were completed.
  • Fixed an issue where the number of affixes were inconsistent between Nightmare Sigils and the spawned Nightmare Dungeon.
  • Fixed an issue where the Inspect window could persist on the screen and block the trade window when trading in Local Co-Op.
  • Fixed an issue where comparisons involving affixes acquired via enchanting were not accurate.

Miscellaneous

  • Fixed various instances where some items were class-restricted when they shouldn't be.
  • Fixed an issue where Ancestral items could only be gambled for when the player's character was Level 73 or higher.
  • Fixed an issue where Vampiric Pacts from the Season of Blood could still drop in certain instances.
  • Fixed an issue where weather effects during Helltide could stop functioning while moving through an area affected by Helltide.
  • Various performance, stability, visual, and UI improvements.
1.3.5b Build #52293 (All Platforms) - April 11, 2024

Bug Fixes

  • Various performance, stability, and graphical improvements.
1.3.5a Build #51869 (All Platforms) - April 1, 2024

Bug Fixes

  • Fixed an issue where Gauntlet rewards earned by a Softcore character could be claimed by Hardcore characters.
  • Fixed an issue where the Minion Resistance stats weren't properly localized for all languages.
  • Various performance and stability improvements.
1.3.5 Build #51501 (All Platforms) - March 26, 2024

Game Updates

  • Patch 1.3.5. introduces Raytracing to all supported platforms and updates to Ambient Occlusion and Contact Shadows. For more details, please visit this article.

Bug Fixes

  • Fixed an issue where the Portal entrance to the Gauntlet didn't apply Portal cosmetics.
  • Fixed an issue where the ability to interact with certain things would not function if Corpse Tendrils was equipped to the same key binding as ‘Interact’.
  • Fixed an issue where some elites could not properly spawn in the second half of the Path of the Blind dungeon.
  • Fixed an issue where some headstone cosmetics would not appear in the Wardrobe.
  • Various performance, stability, and visual improvements.
1.3.4a Build #51196 (All Platforms) - March 14, 2024

Bug Fixes

  • Fixed an issue where leaderboard data wouldn't update properly.
  • Fixed an issue where incorrect data could show when looking at leaderboard entry for player on the friend list.
  • Fixed an issue where the Gauntlet could be teleported out of via the map.
  • Various performance and stability improvements.
1.3.4 Build #50942 (All Platforms) - March 12, 2024

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read out the View button when opening the Trials menu.
  • Fixed an issue where the Screen Reader did not announce all the information in the Trials menu unless the player was in World Tier IV.
  • Fixed an issue where the Screen Reader did not announce the Party Entry Trials and Weekly Result menus.
  • Fixed an issue where the Screen Reader did not read options in drop-down menus in various instances.
  • Fixed an issue where the Screen Reader did not announce available points in the Skill Tree.

Season of the Construct

  • Fixed an issue where the Seneschal was considered a minion, which made the Sacrificial Glyph unusable.
  • Fixed an issue where the Next Rank description for the Seneschal ability Burning Support was inaccurate.
  • Fixed an issue where the barrier granted by the Seneschal ability Protect did not trigger the damage bonus from the Conceited Aspect.
  • Fixed an issue where Malphas' Meteor could still deal damage players after his defeat.
  • Fixed an issue where the Lapidarist Proficient objective could not be completed. The objective can now also gain progress from acquiring Murmuring Caches in addition to Uncertain Stone Caches.
  • Fixed an issue Seneschal Stone Caches couldn't be crafted when only the Duration Support stone was left to get to max level.

Gameplay

  • Fixed an issue where equipping multiple instances of the Aspect of the Moonrise would only use the first instance equipped, instead of using the strongest version equipped.
  • Fixed an issue where the Gauntlet Play Again button did not take the player to a new instance of the same Dungeon.
  • Fixed an issue where a Nightmare Dungeon could be reset by using a Nightmare Sigil while inside the Dungeon. Nightmare Sigils can no longer be used while inside an active Nightmare Dungeon.
  • Fixed an issue where Tortured Gifts in Helltide could not drop at least one Equipment.

Dungeons

  • Fixed an issue where the Tomb Lord boss in the Carrion Fields would not re-appear if the player left the boss arena immediately after placing the last statue.
  • Fixed an issue where Spider Caller monsters could sometimes not spawn in the Sirocco Caverns, which would block progression.
  • Fixed an issue where an insufficient amount of Animus Carriers could fail to spawn in the Dark Ravine, blocking progression.
  • Fixed an issue where the Gauntlet could be re-entered after leaving via a Scroll of Escape.

User Interface and User Experience

  • Fixed an issue where Season Journey objectives would not display as completed when applicable.
  • Fixed an issue where swapping between menus and the world map while in a Vault could cause the map to erroneously default to the Gatehall map.
  • Fixed an issue where Hall of Ancients records did not denote if a character is playing on Hardcore difficulty.
  • Fixed an issue where there was no Dungeon exit icon on the map or mini-map in Gauntlet dungeons.
  • Fixed an issue where the Butcher's barrier would not show as being depleted.
  • Fixed an issue where filtering the leaderboard to All Platforms did not include PC entries.
  • Fixed an issue where the map icon for Pillars of Glory would only be visible when in close proximity to it.

Miscellaneous

  • Fixed an issue where the Visual effect of Meteor did not match the damage radius of the ability.
  • Fixed an issue where the arrows fired from Rogue's Volley could appear invisible.
  • Various performance, visual, and stability improvements.
1.3.3a Build #50936 (All Platforms) - March 7, 2024

Bug Fixes

Gameplay

  • Fixed an issue on PlayStation™ where first-time player experiences triggered whenever a player visited the Diablo IV title screen.

Gauntlet

  • Fixed an issue where filtering the Solo Leaderboard by Friends could accidentally provide no results.
  • Fixed an issue where filtering the leaderboard by Friends or Clans could lead to only one entry.
  • Fixed an issue where players could not scroll through all pages of the Leaderboard.

Stability

  • Fixed various crashes that occurred when players inspected another player’s profile on the Gauntlet Leaderboard.
1.3.3 Build #50570 (All Platforms) - March 5, 2024

Gameplay Updates

Vampiric Powers

Developer’s Note: Select Vampiric Powers from Season of Blood have returned with some tweaks to make their power level fit into Season of the Construct. These powers will be available as Legendary Aspects in all World Tiers and in both the Eternal and Seasonal Realms.

  • Of Accursed Touch
    • Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable.
    • Vampiric Curse’s stored souls deal 20%-50% increased damage.
  • Of Metamorphosis
    • When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse.
    • Evade’s cooldown is increased by 5-10 seconds.
  • Blood Boiling
    • When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you.
    • Every 20 seconds, your next Skill is guaranteed to Overpower.
  • Hectic
    • For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds.
  • Undying
    • Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life.
  • Of the Moonrise
    • Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds.

Balance Updates

General

Unique Items

  • Ring of Starless Skies
    • Now shows a buff on the bar while active.
  • Penitent Greaves
    • Damage to Chilled enemies increased from 7-10% to 12-15%.
  • Tassets of the Dawning Sky
    • Maximum Resistance increased from 6-10% to 8-12%.
  • Mother's Embrace
    • Resource refund increased from 20-40% to 30-50%.

Legendary Aspects

  • Of Inner Calm
    • Damage maximum increased from 30% to 40%.
  • Of Retribution
    • Stun chance increased from 8% to 10%.
    • Damage to Stunned enemies increased from 10-20% to 15-25%.
  • Starlight
    • Amount of Life Healed needed for Resource gain changed from 25% to 20%.

Barbarian

Skills

  • Bash
    • Damage increased by 10%.
    • Fury gain increased from 13 to 15.
  • Battle Bash
    • Additional Fury increased from 3 to 5.
    • Additional Fury with 2-handed weapons increased from 4 to 10.
  • Frenzy
    • Damage increased by 10%.
  • Flay
    • Damage increased by 10%.
    • Fury gain increased from 13 to 15.
  • Enhanced Flay
    • Vulnerable duration increased from 2 to 3 seconds.
  • Strategic Ground Stomp
    • Ultimate Cooldown Reduction increased from 1 to 2 seconds.
  • Strategic Iron Skin
    • Fortify amount increased from 15% to 20%.
  • Prime Call of the Ancients
    • Bonus damage increased from 10% to 20%.

Passives

  • Endless Fury
    • Fury gain increased from 7/14/21% to 10/20/30%.

Paragon

  • Executioner Glyph
    • Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies.
    • New: While wielding a Polearm, you deal 10%[x] increased damage.

Legendary Aspects

  • Aspect of the Iron Warrior
    • Damage reduction increased from 18-28% to 25-35%.

Unique Items

  • Gohr's Devastating Grips
    • Ranks of Whirlwind increased from 2-3 to 3-4.
    • Damage increased from 16-26% to 25-35%.

Druid

Skills

  • Earth Spike
    • Spirit Generation increased from 13 to 16.
    • Damage increased by 10%.
  • Enhanced Earth Spike
    • Chance to Stun increased from 10% to 15%.
  • Fierce Earth Spike
    • Fortify amount increased from 8% to 12% maximum Life.
  • Wind Shear
    • Spirit Generation increased from 14 to 16.
    • Damage increased by 10%.
  • Wild Wind Shear
    • Additional Spirit per enemy hit increased from 3 to 4.
  • Claw
    • Spirit Generation increased from 12 to 15.
    • Damage increased by 15%.
  • Fierce Claw
    • Damage increased by 30%.
  • Maul
    • Spirit Generation increased from 17 to 20.
    • Damage increased by 10%.
  • Enhanced Maul
    • Fortify amount increased from 3% to 5% max Life.
  • Wild Maul
    • Knockdown duration increased from 1.5 to 2 seconds.
  • Wolves
    • Passive damage increased by 30%.
    • Active damage increased by 45%.
  • Poison Creepers
    • Passive damage increased by 30%.
    • Active damage increased by 40%.
  • Ravens
    • Passive damage increased by 30%.
    • Active damage increased by 20%.

Passives

  • Quickshift
    • Damage bonus increased from 5/10/15% to 7/14/21%.
  • Bestial Rampage
    • Damage bonus while in Werebear form increased from 30% to 50%.
  • Ursine Strength
    • Damage and Overpower damage bonuses increased from 25% to 30%.
  • Perfect Storm
    • Damage bonus increased from 15% to 20%.

Legendary Aspects

  • Seismic Shift
    • Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown.
    • New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.

Unique Items

  • Storm's Companion
    • Ranks of Wolves increased from 2–3 to 3–4.
    • Storm Howl damage increased by 180%.

Necromancer

Book of the Dead

  • Skeleton Skirmishers
    • Damage increased by 30%.
    • Life increased by 10%.
  • Skeleton Defenders
    • Damage increased by 30%.
    • Life increased by 10%.
  • Skeleton Reaper
    • Damage increased by 20%.
    • Life increased by 10%.
  • Skeleton Frost Mage
    • Damage increased by 20%.
    • Life increased by 10%.
  • Skeleton Shadow Mage
    • Damage increased by 20%.
    • Life increased by 10%.
  • Skeleton Sacrifice Mage
    • Damage increased by 20%.
    • Life increased by 10%.
  • Golem
    • Basic Attack Damage increased by 30%.
    • Life increased by 20%.

Skills

  • Blood Surge
    • Damage bonus per enemy drained reduced from x10% to x5%.
    • Nova damage increased by 40%.

Developer’s Note: The goals of this change are to reduce the opportunity cost of using Blood Surge against fewer numbers of enemies as well as increasing its overall power, even in scenarios of hitting multiple enemies.

  • Supernatural Blood Surge
    • Damage bonus increased from [x]20% to [x]30%.
  • Sever
    • Outgoing Damage increased by 6.5%.
    • Returning damage increased by 20%.
  • Enhanced Sever
    • Damage increased from 40% to 75% of Sever's initial damage.
  • Paranormal Sever
    • Vulnerable duration increased from 2 to 3 seconds.
  • Blight
    • Impact damage increased by 33.3%.
    • Damage over time increased by 10.5%.
  • Paranormal Blight
    • Immobilize duration increased from 1.5 to 2.5 seconds.
  • Supernatural Blight
    • Damage bonus increased from [x]15% to [x]20%.
  • Corpse Explosion
    • Damage increased by 21.5%.
  • Plagued Corpse Explosion
    • Damage bonus increased from 8% to 10%.
  • Enhanced Bone Prison
    • Previous: Enemies inside Bone Prison are Vulnerable.
    • New: Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.
  • Blood Wave
    • Damage increased by 25%.

Passives

  • Death’s Approach (name changed from Death's Reach)
    • Previous: You deal 4%[x] increased damage to Distance enemies.
    • New: Gain 4/8/12% Movement Speed.
  • Spiked Armor
    • Previous: Gain .1/.2/.3 Thorns.
    • New: Gain 0.1/0.2/0.3 Thorns and 5/10/15% additional Armor.
  • Death's Embrace
    • Damage Reduction from Close enemies increased from 3/6/9% to 4/8/12%.
  • Hellbent Commander
    • Damage bonus increased from x10/20/30% to /15/30/45%.
  • Crippling Darkness
    • Previous: Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 Second.
    • New: Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for 1/2/3 seconds and deal .2 Shadow damage to them.

Paragon

  • Cult Leader Legendary Node
    • Bonus Minion damage per 20% Attack Speed increased from 10% to 15%.
  • Corporeal Glyph
    • Previous Additional Bonus: You and your minions deal 10%[x] increased Physical damage.
    • New: You and your Minions deal 10%[x] increased Physical damage and you gain 1% Movement Speed for each active Minion.

Legendary Aspects

  • Aspect of Hardened Bones
    • Damage reduction also applies to the player in addition to their Minions.
  • Blood-Bathed Aspect
    • Damage of Blood Surge echoes changed from 60-50% less damage to 10-30% less damage.

Sorcerer

Skills

  • Incinerate
    • Damage increased by 40%.
  • Enhanced Incinerate
    • Damage of Burn radius increased from 25% to 50%.
  • Destructive Incinerate
    • Enemy damage reduced amount increased from 25% to 30%.
  • Greater Incinerate
    • Immobilize duration increased from 1 to 1.5 seconds.
  • Hydra
    • Damage increased by 15%.
  • Ball Lightning
    • Damage increased by 10%.

Passives

  • Icy Veil
    • Barrier duration increased from 5% to 8%.
  • Snap Freeze
    • Lucky Hit chance increased from 3% to 5%.
  • Soulfire
    • Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana.
    • New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds.
  • Avalanche
    • Damage increased from 40% to 45%.
  • Shocking Impact
    • Damage increased by 33%.

Paragon

  • Frostbite Glyph
    • Damage Reduction increased from 13% to 15%.
  • Invocation Glyph
    • Damage Reduction stacks increased from 12% to 15%.
  • Stalagmite Glyph
    • Critical Strike Chance increased from 10% to 20%.
  • Enchanter Glyph
    • Damage per 5 Intelligence purchased in range increased from +1.3% to +2%, maxing out at +10%.
  • Conjurer Glyph
    • Damage per 5 Intelligence purchased in range increased from +2.6% to +3%, maxing out at +15%.
  • Unleash Glyph
    • Damage and Mana Regeneration increased from 6.7% to 7%.

Legendary Aspects

  • Of Searing Wards
    • Mana cost reduced from 100-200 to 75-125.
  • Of Overwhelming Currents
    • Chance increased from 10-20% to 15-30%.

Rogue

Skills

  • Heartseeker
    • Attack Speed increased by 20%.
    • Dev Note: Lower the Power interrupt frames from 20 to 16.
  • Forceful Arrow
    • Attack Speed increased by 20%.
    • Dev Note: Lower the Power interrupt frames from 20 to 16.
  • Flurry
    • Damage increased by 10%.
  • Improved Flurry
    • Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
    • New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Advanced Flurry
    • Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
    • New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
  • Rapid Fire
    • Damage increased by 10%.
  • Rain of Arrows
    • Damage increased by 10%.

Passives

  • Precision
    • Stacks required for bonuses reduced from 6 to 4.

Paragon

  • Infusion Glyph
    • Cooldown reduction increased from .5 seconds to 1 second.

Legendary Aspects

  • Of Encircling Blades
    • Damage bonus increased from 8-15% to 15-22%.
  • Of Branching Volleys
    • Previous: Barrage's Arrows have 15-25% chance to split into two arrows whenever they ricochet.
    • New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.
  • Shadowslicer
    • Damage increased from 80-100% base damage to 200-300%.

Unique Items

  • Eaglehorn
    • Damage bonus increased from 20-40% to 40-60%.
  • Eyes in the Dark
    • Death Trap bonus damage increased from 30-50% to 50-70%.
  • Writhing Band of Trickery
    • Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds.
    • Shadow Decoy damage increased by 20%.

The Seneschal

Developer’s Note: We want the Seneschal to feel strong, but there are certain powers that are overperforming. Additionally, there are a couple of unintended interactions that are being addressed.

  • Poison Support
    • Poison Support no longer reapplies the Construct's damage bonuses when it spreads, matching the functionality of the other damage over time Tuning Stones.
  • Bleeding Support
    • Bonus Bleeding damage from 20% to 10%.
  • Burning Support
    • Bonus Critical Strike damage from 20% to 10%.
    • Bonus Critical Strike damage per Skill Rank from 2% to 1%.
  • Tempest
    • Tempest no longer gains bonus damage and duration when its reapplied or when it spreads.

User Interface and User Experience

Player Profile Updates

  • Players’ equipped skills are now displayed in their profile.
  • Equipped Emblems are now displayed in the header of player Profiles.
  • The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged.
  • From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card.
  • The current character's time played is displayed at the bottom of the profile.

Miscellaneous

  • The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4.

Bug Fixes

Gameplay

  • Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian's War Cry or Druid's Blood Howl.
  • Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives.
  • Fixed an issue where some interactable objects associated with various quests, such as Lyndon's Stash during the Discretionary Spending quest, could not be interacted with while mounted.
  • Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out.
  • Fixed an issue where the Juggernaut Aspect didn't apply armor while the player was mounted.
  • Fixed an issue where the Guaranteed Overpower granted by the Druid's Enhanced Pulverize did not apply immediately after acquiring 12 stacks.
  • Fixed and issue where the Necromancer's Skeleton Reapers' chance to create a corpse was based on Lucky Hit instead of a flat percentage.
  • Fixed an issue where Bone Splinters cast from the shattered Spirit Aspect didn’t receive the Vulnerable effect granted by Initiate’s Bone Splinter.
  • Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh).
  • Fixed an issue where the Cult Leader Legendary Paragon Node didn't properly give bonus damage based on bonus minion Attack Speed.
  • Fixed an issue where the Rotting Aspect wouldn't spawn additional corpses.
  • Fixed an issue where Sorcerer's Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements.
  • Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should.
  • Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy.
  • Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses.

Developer’s Note: Some items, Legendary Aspects, Passives, Paragon bonuses, and Skills displayed bugs that allowed players to gain more power than intended when you equipped and then unequipped them. We believe these interactions lead to a worse experience for all players, as it creates a stigma that these bugs must be exploited to reach new levels of power. The bug fixes below address all known instances of this issue.

  • Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect.
  • Fixed an issue where unlearning Vyr's Mastery with the Mage-Lord's Aspect equipped would cause the effect of Vyr's Mastery to remain active.
  • Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off.

User Interface and User Experience

  • Fixed an issue where editing your profile could also trigger the prompt for adding a friend.
  • Fixed an issue where the description for Enhanced Caltrops was missing the damage cap.

Miscellaneous

  • Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area.
  • Various performance, UI, visual, and stability improvements.
1.3.2 Build #49764 (All Platforms) - February 13, 2024

Game Updates

Uber Unique Crafting

Developer’s Note: Uber Unique items are highly sought after. With Season of Blood, we introduced target-farming Uber Unique Items with Uber Duriel to gives players another source of acquiring this type of item. However, we want to give players increased autonomy in obtaining their desired Uber Unique by addressing feedback that expressed how acquiring duplicate or undesired Uber Unique Items lessens that feeling of triumph. A new system empowers players to make use of duplicate and undesired Uber Unique items by salvaging them for a new resource which can be used to eventually craft an Uber Unique of their choosing. Additionally, the chance for Uber Unique Items to drop everywhere but in Uber Duriel encounters has been increased.

  • Uber Unique Items can now be salvaged to provide a new resource, Resplendent Sparks. Players can bring 5 Resplendent Sparks to the Alchemist and Transmute an Uber Unique of their choice.
    • The Refine Resources tab at the Alchemist has been renamed Transmute, and the option to craft an Uber Unique item can be found under that tab.
    • Note that the preview window for crafting an Uber Unique won't display the item’s affixes.
  • The drop chance of Uber Unique items acquired outside of Uber Duriel encounters has been increased.

Miscellaneous

  • The Cursed Shrine event now gives the Shrine bonus at the start of the event instead of when it is finished.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read the Claimed status for Lunar Awakening rewards.
  • Fixed an issue where the Screen Reader did not read Ancestral Favor Tiers correctly.
  • Fixed an issue where the Screen Reader misread Ancestral Favor upgrade text.

Season of the Construct

  • Fixed an issue where Vizier Wasp Constructs were not affected by Immobilizing effects.
  • Fixed an issue where the tooltip for Igneous Cores was missing information.
  • Fixed an issue where Journal pages didn’t drop during the Kulle's Heart Quest.
  • Fixed an issue where only the first person in the party would get credit for looting Obelisks Whispers.
  • Fixed an issue where Arcane Tremors in Hawezar and Scosglen could have Voltaic Brazier's that can't be interacted with.
  • Fixed an issue where attacks from Malphas could still damage players after he’s defeated.
  • Fixed an issue where the Season Journey Objective Keeper of Nothing still referenced Pearls of Warding to summon Echo of Malphas instead of Igneous Cores.

Lunar Awakening

  • Fixed an issue where the final quest for Lunar Awakening could not be started if the player already had maximum Ancestral Favor.
  • Fixed an issue where the Shrine related to the Cleanse the Northshore Shrine Whisper could be missing.
  • Fixed an issue where the Ancestral Favor window wouldn't automatically close when walking away from Ying-Yue.

Gameplay

  • Fixed an issue where Treasure Goblins could fail to spawn while fighting Avarice.
  • Fixed an issue where enemies killed via an execute effect could not drop loot.
  • Fixed an issue where the Melted Hear of Selig was not always rolling the maximum value for its movement speed affix.
  • Fixed an issue where the Echoing Fury aspect didn't grant bonus Fury if Tactical Rallying Cry was learned.
  • Fixed an issue where Advanced Rapid Fire would incorrectly override the bonus Critical Strike Damage from other sources.
  • Fixed an issue where the damage increase and resource reduction cost from Ring of the Starless Skies was not calculating correctly.
  • Fixed an issue where the final Lieutenant failed to spawn in The Onyx Watchtower, preventing completion without a reset.

User Interface and User Experience

  • Fixed an issue where adding a friend when playing with a controller would immediately re-open the menu for adding friend.
  • Fixed an issue where setting a note on a friend would open the menu for adding a friend after adding the note.
  • Fixed an issue where icons for Animus were missing from the mini map in the Betrayer's Row Dungeon.

Miscellaneous

  • Fixed an issue where a Socketed Gem in a Legendary or Unique Item could disappear if the item was dropped.
  • Fixed an issue where some players using NVMe Solid State Drives were experiencing instability.
  • Various visual, performance, and stability improvements.
1.3.1 Build #49495 (All Platforms) - February 1, 2024

Game Updates

The amount of health a monster with the Vampiric affix can heal for has been reduced.

  • World Tier I: 10% → 5%
  • World Tier II: 20% → 10%
  • World Tier III: 35% → 15%
  • World Tier IV: 50% → 25%

Developer’s Note: In a future patch, we’ll make an additional improvement to the Vampiric affix. Projectile attacks from monsters—like a Khazra's thrown spear—will gain a visual effect when they are imbued with the Vampiric affix. This will make it easier to identify which projectiles can heal the monster.

  • The Suppressor affix has been adjusted.
    • The Suppressor Field no longer is always on. It now has a 6 second duration and 50–75% uptime.
    • The field can be cancelled if the monster with the affix is Stunned, Frozen, Knocked Down, or Dazed.
  • We've adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.
  • Nightmare Dungeon Sigils will now display the levels that monster will be for the Sigil's Tier.

Season of the Construct

  • The following updates have been applied to the Seneschal's abilities.
    • Gyrate: Damage increased by 30%.
    • Pummel: Damage increased by 30%.
    • Bushwhack: Damage increased by 20%.
    • Impale: Damage increased by 30%.
    • Focus Fire: Damage increased by 20%.
    • Lightning Bolt: Damage increased by 20%.
    • Firefly: Damage increased by 10%.
    • Tempest: Damage increased by 10%.
    • Reconstruct: Healing increased from 22% to 32% of Maximum Life at level 1. At level 10, the healing is increased from 40% to 50% of Maximum Life.
    • Frigid Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Bleeding Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Electrocution Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Poison Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Dusk Support: Damage increased from 50% to 60% of the Supported Skill's Damage.
    • Burning Support: Damage increased from 50% to 60% of the Supported Skill's Damage.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read out Available Points in the skill tree or paragon menus.
  • Fixed an issue where the Screen Reader didn't function properly when viewing possible Affixes when enchanting.
  • Fixed an issue where the Screen reader didn't announce if an active Governing Stone would function with a highlighted Tuning Stone.
  • Fixed an issue where the Screen Reader pronounced the rank incorrectly when ranking up the Seneschal.
  • Fixed an issue where the Screen Reader didn't properly communicate the text related to Smoldering Ashes.
  • Fixed an issue where the Screen Reader didn’t read out the titles of the Tabs in the Social Menu.

Season of the Construct

  • Fixed an issue where Season Journey Chapters V and VI did not reflect the Item Power for the rewards received from completing the chapters.
  • Fixed an issue where Ayuzhan was missing from the Gatehall after the Seasonal Questline was completed.
  • Fixed an issue where Ayuzhan didn't attack enemies during The Tumor quest.
  • Fixed an issue where a Duplicate Ayuzhan could be seen during the A Body Stolen, A Body Made quest. (Look in my eyes—I've got double vision).
  • Fixed an issue where A Body Stolen, a Body Made could have progression blocked if all enemies were killed before the objective updates to Destroy the Corrupted Runestones.
  • Fixed an issue where the fog wall encounter in the A Body Stolen, a Body Made quest could malfunction when playing in a party.
  • Fixed an issue where the player could get stuck between a wall and a chest during The Miracle quest.
  • Fixed an issue where items carried on the player character's back could become invisible during The Miracle quest.
  • Fixed an issue where The World He Knew quest could not be completed if all Seneschal stones had already been upgraded to max level.
  • Fixed an issue where The World He Knew quest displayed that the player must craft a Tuning Stone, when instead the objective is to craft a Seneschal Cache.
  • Fixed an issue where progressing through the Drums of the Vault quest could cause instability in Local Co-op play.
  • Fixed multiple issues where quest progression for A Suppurated Wound could be blocked if the player teleported away and back.
  • Fixed an issue where the dungeon could be left before completing The Ennead quest.
  • Fixed an issue where the Seneschal ability Gyrate displayed an incorrect damage value for the next rank of the ability.
  • Fixed an issue where Chill stacks from the Seneschal's Frigid Support ability would not apply in certain circ*mstances, such as when the player dies and is revived.
  • Fixed an issue where Damage Over Time effects applied by a Seneschal did not benefit from Class Passives or Legendary item effects, such as Burning damage not benefiting from Sorcerer's Warmth.
  • Fixed various other UI issues related to the Seneschal.
  • Fixed an issue where Seneschal Caches could be opened before acquiring a Seneschal, which would result in getting nothing from the Cache.
  • Fixed an issue where Tuning and Governing Stone's rarities didn't display properly when socketed.
  • Fixed an issue where Slowing Tuning Stones had the wrong name in the tooltip when dropped on the ground.
  • Fixed an issue where multiple Tuning Stone tooltips wouldn't update when paired with a Duration Stone.
  • Fixed an issue where Son of Malphas could be damaged by traps, which could lead to players first encountering him with low health.
  • Fixed an issue where Turret traps could fire invisible projectiles.
  • Fixed an issue where Lightning Floor traps could still affect player characters with various Immune effects active, such as Bloodmist or Deep Freeze.
  • Fixed an issue where Rotating Pillar traps could not fully go back underground if the player died and came back to where the trap was.
  • Fixed an issue where the visual effect for damage over time applied by trapped chests did not last the entire duration of the damage.
  • Fixed an issue where the Gatehall displayed an Alchemist as an available service in the map.
  • Fixed an issue where the Ritual of Undoing menu displayed placeholder text.
  • Fixed an issue where players couldn't use Leave Dungeon while inside the Library in various circ*mstances.
  • Fixed an issue where the warning prompt about removing charges was missing when using Leave Dungeon to exit a Vault.
  • Various miscellaneous fixes for the Seasonal Questline.

Gameplay

  • Fixed an issue where the Ring of Starless Skies wouldn't grant stacks when casting channeled skills.
  • Fixed an issue where a Rogue being Frozen mid-Dash could be unable to cast any Skills.
  • Fixed an issue where Bloodmarked could not be cleansed if it was applied while mounted.
  • Fixed an issue where Whirlwind could channel and stay in place when using keyboard navigation or in certain circ*mstances when using a controller.

Dungeons and Strongholds

  • Fixed an issue where Animus could not drop in the Broken Bulwark or Dark Ravine, which would block progression.
  • Fixed an issue where the fog wall in the Zenith could be passed through while the player was under the effect of a Conduit Shrine.
  • Fixed an issue where the Slay all Enemies objective in various Dungeons could fail to update properly, which would block progression.
  • Fixed an issue where Baelgemoth in Tur Dulra could leave the boss arena if another player in the party was outside the fog wall.
  • Fixed an issue where players could sometimes not leave a Dungeon through the emote wheel action or the Dungeon’s entrance.
  • Fixed an issue where Watchmen could spawn outside the map in Light's Watch, which would block progression.
  • Fixed an issue where progression in the Fallen Temple could be blocked if the Idol was killed too quickly.

User Interface and User Experience

  • Fixed an issue where the Sorcerer's Incinerate skill didn't have additional visual effects when cast with 10+ Ranks.
  • Fixed an issue where hits from the Barbarian’s Frenzy did not display damage numbers consistently.
  • Fixed an issue where Damage over Time visual effects didn’t appear correctly on some Necromancers.
  • Fixed an issue where players could move around with keyboard controls while engaged in a trade.
  • Fixed an issue where movement was not interrupted when using keyboard controls and interacting with the Stash.
  • Fixed an issue where mouse interaction with chat could malfunction when keyboard controls were enabled.
  • Fixed an issue where the selection would not be saved when applying a Cosmetic in the Effects tab.
  • Fixed an issue where actions mapped to the action wheel could still function while in menus, which could cause odd behaviors.
  • Fixed an issue where Battle Pass rewards that granted a Title only displayed the prefix and not the suffix of the Title.
  • Fixed an issue where the names for the Enhanced Penetrating Shot and Improved Penetrating Shot skills were reversed.
  • Fixed an issue where the notification for new Cosmetics in the Stable wouldn't disappear.
  • Fixed an issue where stat comparisons between two items or when upgrading could display inaccurately if the item(s) being compared had multiple sources of the same stat (Ex: Comparing two totems with Cooldown Reduction—both have Cooldown Reduction as an inherent affix and as an additional affix).
  • Fixed an issue where assigned emotes could still be labeled as unassigned in the Emote menu.
  • Fixed an issue where the cursor would not be visible when opening a lore book while using keyboard navigation.
  • Fixed an issue where assigning Skills to number pad keys did not properly display what the Skill bindings were in the UI.
  • Fixed an issue where the players listed in Local Players were not sorted properly.
  • Fixed an issue where the Reset to Default button in options menus didn't function.
  • Fixed an issue where the game could become unstable when viewing the Well Supplied Challenge in Collections.
  • Fixed multiple issues where the settings for changing between keyboard and mouse navigation had slightly inaccurate description text.
  • Fixed multiple instances where fog of war was not displaying properly.
  • Various quality-of-life fixes for Respec Mode.

Miscellaneous

  • Fixed various instances where invites would not send properly while having a Local Co-Op player in the party.
  • Fixed an issue where crafting the Elixir of Lightning Resistance failed to count for the Master Mixology challenge.
  • Fixed an issue where the equipped Portal Cosmetic did not apply to Portals used when teleporting to a Nightmare Dungeon through the map.
  • Fixed an issue where Harlequin Crest was the wrong color when equipped.
  • Various performance, stability, visual, UI, and audio improvements.
1.3.0a Build #49404 (All Platforms) - January 26, 2024

Game Updates

Echo of Malphas

Developer’s Note: We have noticed players tended to use their Pearls of Warding for fighting Echo of Malphas instead of on Zoltun’s Warding. We are adding in Igneous Cores—a new item used solely to summon Malphas instead of Pearls—so players don’t have to choose between extra protection in the Vaults or fighting the boss. Additionally, we have made the fight against Malphas more difficult but also increased the rewards it provides.

  • Echo of Malphas has had their Level raised from 85 to 100.
  • The Health pool of Echo of Malphas has been increased by 30%.
  • A new item—Igneous Cores—now exists for the purpose of accessing the Uber Vault and Echo of Malphas. This item will replace the usage of Pearls of Warding in providing access.
    • Igneous Cores have a chance to drop from Vault Heralds and are guaranteed to drop from Son of Malphas in World Tier IV.
  • Loot Updates
    • The drop rate of Unique Stones from Malphas increased from .25% to .5%.
    • Unique Stones now have a 3% chance of dropping from the chest after the boss.
    • Defeating Echo of Malphas will now reward more Legendary items. Additionally, Item Level 925 items will drop more often.

The Seneschal

Developer’s Note: We’ve received feedback that the Seneschal does not feel powerful. The Seneschal becomes more powerful as it reaches max level, but we have noticed that many players have not had the chance to level up their Seneschal enough to experience this. We are introducing multiple changes to ensure players have more sources to earn Governing and Tuning Stones from so they can level up their Seneschal and unlock their new companion's full potential.

  • Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Iron Chunks regardless of level.
  • Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone.
  • Governing and Tuning stones can now be acquired as rewards for completing Whispers.
  • Son of Malphas now always drops 2-3 Governing and Tuning Stones.
  • Stones awarded from Seneschal Stone Caches has been increased from 1 to 2 stones.
  • Experience requirements for Governing and Tuning Stones have been reduced so they can be ranked up more naturally with your leveling experience.

Vaults and Arcane Tremors

We have made multiple quality-of-life changes to the player experience in the Vaults and Arcane Tremors.

  • Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun's Warding, instead of 3.
  • The max stacks of Zoltun's Warding has been increased from 300 to 999.
  • The grace period for losing stacks of Zoltun's Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you'll only lose 1 stack instead of 3).
  • Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item.
  • Knockback has been removed from all Obelisk Hazards.
  • Chests will now appear after completing a Vault's ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26+, with a 35% chance to drop another Legendary item.
  • The projectile speed from Elemental Dart hazards has been reduced by 20%.
  • The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%.
  • The spout hitbox for Elemental Pillars has been reduced by roughly 15%.

Bug Fixes

  • Fixed an issue where the Gatehall would not display on the map for players on PlayStation™.
  • Fixed an issue where the Brazier could not be interacted with in certain circ*mstances during the Drums of the Vault quest.
  • Fixed an issue where the Beckoning Thunder Horse cosmetic was invisible for Druid players.
  • Fixed an issue where the damage effect and the visual effect were not in sync for floor traps in Vaults.
  • Various stability and performance improvements.
1.3.0 Build #49213 (All Platforms) - January 23, 2024

Class Updates

Developer’s Note: It’s important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We’re excited to see what players accomplish with our new Unique items for Barbarian’s Rend, Druid’s Lightning Storm, and Sorcerer’s Meteor. We’re also targeting some pressing issues for each Class. Necromancers with Cult Leader should see their Minions strike a bit harder, Barbarians shouldn’t feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with Lightning Spear should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue’s Ranged Unique Items, and the Necromancer’s Golem.

All Classes

New Items

Paingorger's Gauntlets – Unique Gloves

  • Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.

Aspect of Adaptability – Utility

  • When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
  • When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.

Juggernaut's Aspect – Defensive

  • Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.

Item Updates

Ring of Starless Skies

  • The unique power has been changed.
    • Previous: Casting a Core Skill reduces Resource cost of your Core Skills by 12%, up to a maximum of 40%. Resets upon using a non–Core Skill.
    • New: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
  • Offensive Aspect of the Expectant
    • Damage bonus now has a 5-second duration to be used.

Melted Heart of Selig

  • All Stats increased to 2x normal value.
  • Core Skill Damage changed to Movement Speed.
  • Damage While Healthy increased to 3x normal value.
  • Unique Power Changed
    • Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead.
    • New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.

Overpower

  • Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify.
  • Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.

Barbarian

New Items

Ring of the Ravenous

  • Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.

Aspect of Sundered Ground – Offensive

  • Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Skills

Charge

  • Base damage increased by 900%, from 0.25 to 2.50.
  • Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
  • Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.

Leap

  • Base damage increased by 30%.

Passives

Brute Force

  • Overpower damage decreased from 15% to 8% per rank.

Walking Arsenal

  • Duration of each weapon bonus increased from 8 to 10 seconds.
  • Additional damage from having all bonuses increased from 15% to 20%.
  • Having all bonuses now also increases attack speed by 20%.

Unconstrained

  • Berserking damage bonus increased from 60% to 100%.

Gushing Wounds

  • Bonus bleed amount increased from 115% to 140%.
  • Overpower explosion damage increased from 70% to 85%.

Weapon Expertise

  • Expertise leveling has been cut by 50%.

Paragon

Marshal Glyph

  • Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.

Item Updates

Resource Aspect of Echoing Fury

  • You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.

Offensive Aspect of Limitless Rage

  • Damage bonus now has a 5-second duration to be used.

Veteran Brawler’s Offensive Aspect

  • Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.

Offensive Aspect of Ancestral Charge

  • Reduced bonus damage from 75%–125% to 20%–30%.

Offensive Aspect of Encroaching Wrath

  • Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.
  • Damage bonus now has a 5-second duration to be used.

Ring of Red Furor

  • Damage bonus now has a 5-second duration to be used.

Druid

New Items

Unsung Ascetic's Wraps

  • Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.

Virulent Aspect – Utility

  • When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.

Skills

Enhanced Rabies

  • Maximum damage bonus increased from 30% to 60%.

Lacerate

  • Cooldown reduced from 45 to 35 seconds.

Prime Lacerate

  • Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.

Cataclysm

  • Twister damage increased from 23% to 46%.
  • Lightning damage increased from 77% to 95%.

Supreme Cataclysm

  • Vulnerable duration increased from 3 to 6 seconds.

Passives

Mending

  • Additional Healing received increased from 5% to 6% per rank.

Thick Hide

  • Fortify gained increased from 6.4% to 10% per rank.

Unrestrained

  • Control Impairing Effects duration reduction increased from 3% to 5% per rank.
  • Increased benefit while over 50% Fortify reduced from tripled to doubled.

Natural Fortitude

  • Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.

Bestial Rampage

  • Required Shapeshift duration reduced from 2.5 to 2 seconds.
  • Attack Speed bonus increased from 25% to 30%.

Spirt Boons

Prickleskin

  • Thorns increased from .15 to .6. (from 1,194 to 4776)

Gift of the Stag

  • Maximum Spirit increased from 10 to 20.

Avian Wrath

  • Critical Strike Damage bonus is now Multiplicative instead of Additive.

Paragon

Tectonic

  • Bonus Lucky Hit Chance increased from 15% to 20%.

Poise

  • Barrier increased from 5% of Maximum Health to 15%.
  • Duration increased from 4 to 6 seconds.

Wilds

  • Passive Companion damage bonus increased from 80% to 120%.

Item Updates

Aspect of the Blurred Beast

  • Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
  • New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.

Aspect of Metamorphic Stone

  • Boulder Spirit Cost reduced from 50 to 40.

Aspect of the Unsatiated

  • Spirit Generation and bonus damage increased from 20–30% to 30–40%.

Aspect of Retaliation

  • Bonus damage reduced from 20–40% to 20–30%.

Necromancer

New Items

Mutilator Plate

  • You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.

Shattered Spirit's Aspect – Offensive

  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.

Skills

Iron Maiden

  • Damage increased from 0.2 to 0.3.

Horrid Iron Maiden

  • Bonus damage increased from 20% to 30%.

Corpse Explosion

  • Lucky Hit Chance reduced from 40% to 25%.
  • Base damage increased from 50% to 70%.
  • Blighted Corpse Explosion damage decreased from 110% to 95%.

Blight

  • Damage over time increased from 80% to 95%.

Sever

  • Initial damage increased from 66% to 75%.
  • Return damage increased from 21% to 25%.

Bone Spirit

  • Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.

Dreadful Bone Spirit

  • Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.

Acolyte's Decompose

  • Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
  • New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.

Initiate's Decompose

  • Previous: Decompose Slows enemies by 50%.
  • New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.

Dreadful Blood Mist

  • Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
  • New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

Bone Prison

  • Friendly players and Minions can now freely pass through Bone Prison walls.
  • The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.

Enhanced Bone Prison

  • Enemies inside of Bone Prison are Vulnerable.

Ghastly Bone Prison

  • If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

Dreadful Bone Prison

  • Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
  • New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

Passives

Ossified Essence

  • Now displays the current bonus on the tooltip.

Book of the Dead

Golem

  • When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
  • Blood Golem and Iron Golem
    • Basic Attacks now hit enemies in an area around the main target.
  • Bone Golem
    • Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
  • Bone Mage
    • Upgrade now Fortifies based on your Maximum Life instead of Base Life.
  • Skeleton Priest
    • Healing increased from 25% to 40% over the 8 second duration.

Paragon

Cult Leader Legendary Paragon Node

  • Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
  • New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.

Golem

  • Additional Bonus changed from 25% Health to 25% Damage.

Item Updates

Aspect of Swelling Curse

  • Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
  • New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.

Torturous Aspect

  • Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
  • New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.

Rotting Aspect

  • Chance to spawn additional corpses increased from 30–60% to 50–100%.

Hulking Aspect

  • Chance to reduce Golem's active cooldown increased from 2–5% to 4–10%.
  • Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.

Rogue

New Items

Beastfall Boots

  • When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.

Resistant Assailant's Aspect – Defensive

  • Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.

Skills

Blade Shift

  • Damage increased from 16% to 20%.
  • Duration increased from 3 seconds to 4 seconds.

Fundamental Invigorating Strike

  • Vulnerable now applies while you are below 85% Energy, up from 75% Energy.

Enhanced Caltrops

  • Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
  • New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.

Rain of Arrows

  • Cast time reduced by 15%.
  • The first wave of arrows now hits closer to the player.

Cold Imbuement

  • Chill amount now increases by 5% per skill rank, up from 2.5%.

Blended Cold Imbuement

  • Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.

Mixed Poison Imbuement

  • Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
  • New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.

Forceful Arrow

  • Vulnerable duration increased from 3 to 5 seconds.

Enhanced Penetrating Shot

  • Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
  • Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.

Improved Penetrating Shot

  • Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.
  • New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.

Passives

Close Quarters Combat

  • Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
  • Attack Speed per stack increased from 10% to 15%.

Precision

  • Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
  • New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

Chilling Weight

  • Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.
  • New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.

Concussive

  • Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
  • New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.

Paragon

Leyrana's Instinct

  • Previous: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds.
  • New: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.

Item Updates

Bladedancer's Aspect

  • The orbiting blades can now hit each enemy 2 times, reduced from 3.

Developer’s Note: This change was made to properly match the visuals of 2 rotations around the player.

  • Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade's return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage.
  • New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade's return damage per hit.

Aspect of Stolen Vigor

  • Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second.
  • New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.

Icy Alchemist

  • Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.
  • New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].

Toxic Alchemist

  • Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies.
  • New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].

Windforce

  • Lucky Hit Chance increased from 20%–30% to 30%–40%.

Skyhunter

  • Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
  • Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
  • Effect updated to reflect changes to the Precision Key Passive.
    • Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.
    • New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.

Eaglehorn

  • Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
  • New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.

Sorcerer

New Items

Starfall Coronet

  • Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor.

Aspect of Shredding Blades – Offensive

  • Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.

Skills

Ball Lightning

  • Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.

Blizzard

  • Mage’s Blizzard condition to be cast while over 50 mana has been removed.

Lightning Spear

  • Critical Strikes now apply Vulnerable for 3 seconds.

Paragon

Searing Heat

  • Fixed an issue where the Critical Strike Chance bonus was not properly applying.
  • Critical Strike Chance bonus increased from +10% to 12%.

Elemental Summoner

  • Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

Burning Instinct

  • Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.

Item Updates

Offensive Aspect of Shattered Stars

  • Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.

Staff of Lam Esen

  • Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.

Iceheart Brais

  • Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.

Gameplay

New Dungeon Rotation for Season of the Construct

  • World Tier 3
    • Kor Dragan Barracks
    • Mercy's Reach
    • Faceless Shrine
    • Ghoa Ruins
    • Maugan's Works
    • Serpents Lair
    • Collapsed Vault
    • Shivta Ruins
    • Tomb of the Saints
    • Uldur's Cave
    • Aldurwood
    • Mariner's Refuge
    • Betrayer's Row
    • Champion's Demise
    • Charnel House
  • World Tier 4
    • Dead Mans Dredge
    • Kor Dragan Barracks
    • Mercy's Reach
    • Rimescar Cavern
    • Akkhan's Grasp
    • Bastion Of Faith
    • Blind Burrows
    • Faceless Shrine
    • Ghoa Ruins
    • Light's Refuge
    • Maugan's Works
    • Serpent's Lair
    • Collapsed Vault
    • Deserted Underpass
    • Prison of Caldeum
    • Shivta Ruins
    • Tomb of the Saints
    • Uldur's Cave
    • Yshari Sanctum
    • Aldurwood
    • Howling Warren
    • Mariner's Refuge
    • Underroot
    • Wretched Delve
    • Betrayer's Row
    • Champion's Demise
    • Charnel House
    • Guulrahn Canals
    • Komdor Temple
    • Path of the Blind

End-Game Activities

  • Helltide will now be active every hour on the hour, with a 5-minute gap in between. Helltide will be active 55 minutes of every hour.
  • So players can more consistently acquire Distilled Fear, we've reworked how Distilled Fear is collected from Nightmare Dungeons.
    • Players will always gain a Distilled Fear after completing a Nightmare Dungeon of at least Tier 30.
    • Every 10 Tiers after Tier 30 there's an increasing chance for additional Distilled Fears to be rewarded.
    • Completing Tier 90 Nightmare Dungeons and beyond will always grant 3 Distilled Fears.
  • The Purified Sigil reward for completing a Nightmare Dungeon will now always grant a Sigil 1 Tier greater than the Nightmare Dungeon just completed.

Items

  • Scrolls of Escape
    • Now will populate in the lost items stash if the player missed one that was dropped.
    • Stack limit increased from 20 to 99.
    • Appear as Legendary so that they are harder to miss when dropped on the ground.
  • The chance for Scattered Prisms to drop when defeating an Elite Monster has been reduced.
  • Scattered Prisms can now be acquired from Legion Event Chests.
  • The Material cap has been increased from 99,999 to 999,999.
  • Treasure Goblins spawned while fighting Avarice now have the same loot potential as normally encountered treasure goblins.
  • World Tier III and IV World Boss weekly caches can now drop Unique Items.
  • The increased cap for Item Power on drops from World Bosses has been adjusted.
    • Previous: +100 to min, +100 to max
    • New:
      • Player Level below 70: 785-885
      • Player Level 71-80: 815-905
      • Player Level 81-90: 845-925
      • Player Level 91-100: 890-925

Developer’s Note: World Bosses are intended to reward powerful loot for your level. With this change, at a high level, players will see maximum Item Power gear from World Bosses at higher levels.

  • The Item Power ranges for items dropped by end-game bosses, such as Varshan and Zir, have been decreased for Rare and Legendary Items. Unique Item Power has not been changed. Examples (note that the current range for Unique Items was previously the range for all items):
    • Varshan in WT3 (Level 55)
      • Unique Item Power Range: 675-750
      • Rare/Legendary Range: 650-725
    • Grigoire in WT4 (Level 75)
      • Unique Item Power Range: 850-925
      • Rare/Legendary Range: 800-875
    • Beast in the Ice (Level 85)
      • Unique Item Power Range: 900-925
      • Rare/Legendary Range: 850-925
    • Duriel remains unchanged (always drops 925)
  • Nightmare Dungeon Item Power scaling has been adjusted to more consistently drop high Item Power loot in high Tier Nightmare Dungeons. Examples:
    • Monsters at level 100
      • Legendary Item Power Range
        • Previous: 820-925
        • New: 845-925
      • Rare Item Power Range
        • Previous: 785-925
        • New: 810-925
    • Monsters at level 125
      • Legendary Item Power Range
        • Previous: 845-925
        • New: 910-925
      • Rare Item Power Range
        • Previous: 810-925
        • New: 885-925
  • All monsters above Level 144 (Nightmare Dungeon Tier 90+) now are guaranteed to drop 925 Item Power gear.
  • Boss Ladder Drop Table Update
    • All new uniques for Season 3 will be available in the Beast in Ice drop table for Season 3.

Miscellaneous

  • Potion count will no longer be reset after dying and being revived by another player.
  • The Hatred's Chosen syphon effect is no longer based on Lucky Hit.
  • The Greed Shrine effect also now will drop additional Gold after the effect expires. The amount of Gold dropped is determined by how many enemies were killed while the Shrine buff was active.
  • Uber-Unique Items can now be unlocked as transmogs.

User Interface and User Experience

  • New settings have been added to allow navigation in the world with full Keyboard controls—including movement using the W-A-S-D keys—instead of your mouse.
  • Bonuses from keywords, such as Berserking, now also denote whether any associated damage bonus is additive or multiplicative.
  • Event Timers are now displayed on the world map.
  • The visual effect for being Chilled will now visually increase in intensity to denote how close the Chilled character is to being Frozen.
  • The default button bindings for Mount actions have been adjusted to be more intuitive on controller.
  • An additional stash tab is now available to be purchased in-game with Gold. Maximum stash tabs available are now 6.
  • The icons for the Helltide Chest of Mysteries and Living Steel Chest have been updated to make them more visually distinctive from the other chest icons.
  • The button for confirming Gold amount in the trade interface on controller has been changed to Yor Triangle on console. This will allow pressing A or X on console to bring up the virtual keyboard to manually enter Gold amounts when trading.
  • We have introduced a new way for players to approach reworking their Skill Tree.
    • Players can now refund whole paths orSkill clumps whilst seeing a preview of it all.
    • Players can also see how many Skill points will be refunded to them and how much Gold it will cost in advance.

Developer’s Note: The new Respec options allows players to easily refund or re-add their Skills in a flexible way. Our goal with these additionsis to make purchasing and refunding Nodes less time consuming while encouraging players to experiment more.

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read the quantity of a consumable in the action wheel.
  • Fixed an issue where subtitles for dialogue and lorebooks could not be turned off.
  • Fixed an issue where the Screen Reader could malfunction when repeatedly opening a vendor’s services menu.

Gameplay

  • Fixed an issue where player attacks could still be suppressed when some of their character's body was outside a Suppressor Field.
  • Fixed an issue where effects that increased Max Life by a percentage (such as an Elixir of Fortitude) did not account for certain other Max Life bonuses, such as granted by an Affix on equipment.
  • Fixed an issue where the Drowned Sea Hag could spawn an excessive number of minions.
  • Fixed an issue where the Echo of Lilith could still attack the player after being defeated during the second phase of the encounter.
  • Fixed an issue where the Umbral aspect could grant large amounts of resources when using crowd control Skills on Structure enemies.
  • Fixed an issue where various Skills and effects, such as Devouring Blaze, did not consider Staggered bosses as Crowd Controlled.
  • Fixed an issue where the Butcher could stand in place if the player stood near a Resplendent chest.

Barbarian

  • Fixed an issue where the Bone Breaker legendary paragon node didn't have a buff indicator.
  • Fixed an issue where the guaranteed overpower from the Earthstriker aspect could trigger on Basic attacks.
  • Fixed an issue where Charge cast by Ancients spawned by the Aspect of Ancestral Charge did not trigger explosions from the Brawler's aspect.
  • Fixed an issue where Hammer of the Ancients was dealing more damage than intended due to the bonus from the Violent upgrade also being applied even if the Furious upgrade was chosen.

Druid

  • Fixed an issue where the tooltip for Envenom displayed its damage bonus as additive, when it was multiplicative.
  • Fixed an issue where Enhanced Ravens wasn't increasing Critical Strike Chance to enemies hit.
  • Fixed an issue where the Dire Wolf's Aspect did not specify that it also made Grizzly Rage function as a Werewolf skill.

Necromancer

  • Fixed an issue where the bonus from the Ring of Starless Skies could get removed when the Aspect of Gore Quills was activated.
  • Fixed an issue where Shadow and Bone mages did not cast Blizzard when the Coldbringer aspect was equipped.
  • Fixed an issue where Blood Mist could fail to activate while under the effect of a Bandit’s Smoke Bomb.
  • Fixed an issue where the Splintering Aspect would scale more than 2x when used on a two-handed weapon.

Rogue

  • Fixed an issue where Tibault's Will increased the cap for combo points.
  • Fixed an issue where returning Twisting Blades while using the Bladedancer's aspect were applying full Poison Imbue Damage, instead of the expected percentage of damage detailed in the Aspect’s description.
  • Fixed an issue where the Paragon Glyph Snare did not benefit Smoke Grenade when it is considered a Trap Skill by the Explosive Verve aspect.
  • Fixed an issue where Gorger enemies could still target Rogue players under the effect of Concealment with their stun attack.

Sorcerer

  • Fixed an issue where various powers and effects that are granted by evading, such as the unique powers of Esu's Heirloom and Flickerstep, did not work properly when using the Teleport Enchantment.
  • Fixed an issue where the bonus evade charges granted by The Oculus didn't increase when upgrading the Weapon at the Blacksmith.
  • Fixed an issue where Ball Lightning was dealing far more damage than intended.

Developer’s Note: Ball Lightning was dealing an unintended amount of damage because of its Enhanced upgrade. This bug fix returns the amount of damage done by this Skill to intended quantities.

  • Fixed an issue where the Static Surge legendary node would trigger from automatic casts of skills, such as the Chain Lightning enchantment.
  • Fixed an issue where Ice Spikes would instantly explode when casting Deep Freeze with the Frozen Tundra aspect equipped.
  • Fixed an issue where the buff from the Battle Caster's aspect could unexpectedly fall off.
  • Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.

User Interface and User Experience

  • Fixed an issue in the Season Journey menu where hovering over aspects rewarded for completing a chapter of the Season Journey could sometimes not display the name of the Aspect.
  • Fixed an issue where the minimap icon for indicating the Stash has new items (i.e. recovered lost items) only displayed when close to the Stash.
  • Fixed an issue where the Creatures of Night incense had an incorrect tooltip.
  • Fixed an issue where certain stats would not display for all Classes in the character details window, such as Damage with 2-handed slashing weapons would not display for Necromancers.
  • Fixed an issue where pressing X or Square on console would confirm the salvage of a Legendary or Unique Item.
  • Fixed an issue where controller navigation in the Vendor buyback menu could malfunction.
  • Fixed various instances where the minimap was inaccurate.
  • Fixed various instances where Quest Pins and Objectives were inaccurate.

Quests and Dungeons

  • Fixed an issue where progression through the Flooded Depths could get broken if a ladder traversal was skipped with Teleport.
  • Fixed an issue where the Animus Urn in the Bastion of Faith could be skipped by using Leap or Teleport.
  • Fixed an issue where progression could be blocked in Uldur's Cave if all enemies were killed before destroying the second barricade.
  • Fixed an issue where some enemies were not marked on the minimap during the Slay All Enemies objective in Nostrava Deepwood.
  • Fixed an issue where elites encountered that transformed from initially harmless people could respawn after being defeated.
  • Fixed an issue where the Tomb Lord boss in the Shifting City could teleport outside of the boss arena, which would cause the fight to restart.
  • Fixed an issue where there was no Healing Well in the Conclave.
  • Fixed an issue where the Battle Hardened nightmare dungeon affix could grant Damage Reduction even if the player was above 90% life.
  • Fixed an issue where the Sealed Penitent's Cache quest didn't properly grant rewards for completion.
  • Fixed multiple instances where the Final Straw quest could not be completed properly.
  • Fixed an issue where the Quest Objective wouldn't update when entering the Cellar during the Acts of Atonement quest.

Miscellaneous

  • Fixed an issue where upgrading a damaged item at the Blacksmithwould further lower the item's durability.
  • Various stability, visual, and performance improvements.

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